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by MortisCorpus
Mon Dec 27, 2021 12:22 pm
Forum: News
Topic: Merry Christmas and Happy Holidays
Replies: 3
Views: 1214

Re: Merry Christmas and Happy Holidays

Merry Christmas and Happy Holidays all!
by MortisCorpus
Thu Apr 16, 2020 1:18 pm
Forum: News
Topic: [DM EVENT] Epic Series, Dimensional Woes
Replies: 13
Views: 7874

Re: [DM EVENT] Epic Series, Dimensional Woes

This Saturday, the last event in this series is postponed. Given the current social situation and medical situations, I have been asked to work. I will look into a scheduled date in the near future to do the last part.


Thank you all for playing with me and I appreciate your understanding.

Mortis
by MortisCorpus
Mon Apr 06, 2020 9:03 am
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Drow Wrapper function included in all prior re-timed scripts.
by MortisCorpus
Fri Apr 03, 2020 11:12 pm
Forum: News
Topic: [DM EVENT] Epic Series, Dimensional Woes
Replies: 13
Views: 7874

Re: [DM EVENT] Epic Series, Dimensional Woes

Events for the Dimensional Woes series have been retimed. The last two events will be at: 1200-1400 West Coast (PST) 2000-2200 UK Time also, .. for those East Coast fellas, 1500 - 1700 Since everyone is at home.... Should work? Also, on a more serious note, I work in health care and have been asked ...
by MortisCorpus
Wed Apr 01, 2020 11:29 am
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Eon - Midenlayen (uploaded and should work regardless of map change in future) 1) Door script revision. 'The doors should now sequence in a way that allows all doors to be opened without any issues.' Map Changes(pending): Brian, I have the map changes but need a upload method, please check on Discor...
by MortisCorpus
Mon Mar 30, 2020 9:59 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Vault Doom: 1) Quizikal defense spawns are now spaced 0.2 seconds apart vs. all at once. Dark Lair: 1) Bosses of relevance with defense spawns, should now be spaced 0.2 seconds apart. Draconian Event Spawns (Ant Folder) 1) On death of certain Draconian's, the defense spawns should now be spaced 0.2 ...
by MortisCorpus
Thu Mar 26, 2020 8:08 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Pushed via SourceTree
Apparently there is a tiny little box, commit. Should be good to go.
by MortisCorpus
Thu Mar 26, 2020 11:19 am
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Vault of Doom - tweak Revision of defense script. Timing the spawned adds, as opposed to all at once. Hopeful this decreases system demand. Dark Lair - tweak Revision of defense script. Timing the spawned adds, as opposed to all at once. Hopeful this decreases system demand. Eon Underdozer - tweak Q...
by MortisCorpus
Thu Mar 26, 2020 2:43 am
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 317
Views: 119363

Re: MortisCorpus' Commit Log's

Eon Midenlayen - Bug Fix
-Edited scripts on 'Shambling Magic Fiend'. This should eliminate the unsightly name issues when spawned as well as less text spam for the players combat logs.
by MortisCorpus
Wed Mar 25, 2020 7:58 pm
Forum: General Discussions
Topic: Improving Summoned Creatures
Replies: 12
Views: 4794

Re: Improving Summoned Creatures

I could be way off but I think the whole summon beef system was a piggyback off of AGhosts summon beef-up from the initial Druid/SS set. Totally doable but would need to work on feat IDs and tie these summon/pet/companion feats to a more substantial effect. This is something the council should table...

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