Simply put. No.
touch attack, and
save DC. They have TWO chances to completely ignore it, three to ignore the stun. If a wizard/Sorc dedicates 5 (15 lvls worth of) feats to having this spell land 50ish % of the time they desere not to waste a L7 spell. Simple at that.
However... I would be unbiased to not add the following notes.
- Spoiler: show
- "You shoot a ray of necromantic energy from your outstretched hand, causing any living creature struck by the ray to violently purge blood or other vital fluids through its skin.
You must succeed on a ranged touch attack to affect the subject.
If successful, the subject is reduced to half of its current hit points (rounded down) and stunned for 1 round.
On a successful Fortitude saving throw, the subject is not stunned."
Current Avasculate isnt I think
blocked by target being Undead or Construct. All custom mobs in game need to be cheched they have the correct race modifier set (I keep being unable to control or undeath to death skeleton looking mobs) and as much as I hate saying this, Avasculate needs checking that it is made to only affect living targets as intended (so constuct and undead: nope, and also targets affected by K's and standard Living Undeath spell (Clr 2) (change these buff spells to add specific spell immunity too))Vampiric feast from copies:
All epic spells are spells.
All copies in the spell description loose ability to cast spells.Drown:
No, same reason as Avasculate.HOWEVER
, its only a L6 spell and does 90% blocked by iron body spell (wiz/sorc only). This is compared to Avaculate doing 50% blocked by shadow shield, or necromancy immunity as a L7 spell. The mass version is also L9 only.
Based off mass spell modifier (+4SL) mass drown implies drown is a L5 spell...
Simply put both the damage of drown is too high compared to its equivalent spell avasculate (should be 50% or less), is possibly 1 lvl too low, and mass drown should not exist as it would be a MINIMUM L10 spell baseed off Drown being L6.
Oh... and as base engine bugs go:
"As opposed to Drown, Mass Drown does not bypass Bludgeoning damage resistances, probably an oversight. This means enemies may actually suffer less than 90% damage depending on damage reduction/resistance/immunity they have in place"
So sounds to me, fix would be drop damage on both to 50%, MAYBE raise its SL to 7 (if no other changes made), remove mass version that should not even exist by D&D rules, and allow physical (bludgeoning) immunity to apply in full as per the penalty on spells like ice storm and corpse explosion.
- Spoiler: show
- "Feat: Mass Effect Spell (Metamagic)
Your spells can affect more targets.
Benefit: A spell that normally affects a single target now affects 1 target /caster level, no two of which can be more than 30 ft. apart. A mass effect spell uses up a spell slot 4 levels higher than the spell’s actual level."