Alariann wrote:Same with the bonus depending on sneak attack dices. The numbers seem a bit too high it seems, but let's test and tune them. Would the enemies immune to sneak attacks be affected?
Alariann wrote:About the slow effect: that would be a fun addition. I don't know what you can do but what about a spell that would be cast when you hit directly on the enemy if it doesn't have the effect already, and with a high enough save check that no creature would resist it? Like a slow spell?
Alariann wrote:I like the debuff thing, as it represents the ability of the Rogue to hit with accuracy to the opponent's weakness.
Alariann wrote:But I don't think it is working fine with the higher damages attacks: in a group the enemies will dies too quickly for any benefits, and in solo it's basically the same unless it works on tougher enemies. Do you see what I mean?
Alariann wrote:Maybe an interesting effect would be one that has an impact on the enemies around. Maybe something like a small and short fear effect? Or confusion? As they see their allies being stabbed/killed by a shadow.
Alariann wrote:Your idea to add something if a Rogue choose Epic Precision is nice. If the sneak dices apply against enemies that are immune to sneak attacks then maybe add a better chance to hit and to cripple the enemy?
Alariann wrote:I noticed the test server was live today. Can we test your changes there?
Alariann wrote:
Maybe an interesting effect would be one that has an impact on the enemies around. Maybe something like a small and short fear effect? Or confusion? As they see their allies being stabbed/killed by a shadow.
That must be a feat or something like that. Throwing sand into the eyes or whatever. For the combat mode it doesn't make much sense in my opinion.
I hate combat modes.
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