Fan's Commit log

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Fan
Posts: 649

Fan's Commit log

Post#1 » Sun Mar 06, 2016 4:17 pm

I will record my commits here. Before I start this post, the changes I already made include:

1. Lifting AB cap
2. Changed AB/save spells/feats
3. Fixed intuitive attack feat bugs
4. Fixed many bugs related to double weapons, now they properly counted as dual wield for calculating str damage bonus.

Here is the detailed change list:
Unless explicitly said so, those changes only affect AB/save bonus of the spells.

Bless: +1 AB, +2 when 26CL, +3 when 32CL, and +4 when 38CL.
Aid: +1 AB (no other scales for AB)
Divine favor: +3 maximum AB/damage when less than 30CL, +4 AB/damage at 30CL and +5 AB/damage at 40CL
Greater Resist: +3 saves, no ER and other scale
Superior Resist: +7 saves and +1 per ER
Epic Resilience: +12 saves. It does not stack with the above two spells.

Snowflake Wardance: The attack bonus is capped at 4 unless you have more
than 21 True bard level, then the cap is (TrueBardLevel - 17).
The duration lasts 1 + base performance rank (instead or modified performance).

Snowflake Wardance and Dervish Wardance do not work with double weapons. (They do not work with shields, so also do not work with double weapons).

Cursesong change:
The epic relevel bonus changed to the following:
extra one point of AB debuff at ER1, ER3, ER5
extra one point of AC debuff at ER2, ER4
(The original is 1 AB and 1 AC debuff per ER)
Last edited by Fan on Mon Mar 07, 2016 9:12 pm, edited 3 times in total.

Fan
Posts: 649

Re: Fan's Commit log

Post#2 » Sun Mar 06, 2016 4:18 pm

[*] Cap AB at 10 during forge
[*] Reduce EB/AB on weapon/gloves by 3 if they are more than 10. This will not reduce the number to below 10.

Fan
Posts: 649

Re: Fan's Commit log

Post#3 » Mon Mar 07, 2016 2:29 am

[*] Slightly lowered smuglers' bandits AB/AC by 2. They seem to be the source of pains for many melees.

Fan
Posts: 649

Re: Fan's Commit log

Post#4 » Mon Mar 07, 2016 1:11 pm

[*] Divine favor spell uses the same formula for damage as AB

bsb5652
Site Admin
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Re: Fan's Commit log

Post#5 » Mon Mar 07, 2016 8:10 pm

This change is being backed out and will not happen with AB cap removal: [*] Cap AB at 10 during forge
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Fan
Posts: 649

Re: Fan's Commit log

Post#6 » Mon Mar 07, 2016 9:05 pm

Reverted those changes:
[*] Cap AB at 10 during forge
[*] Reduce EB/AB on weapon/gloves by 3 if they are more than 10. This will not reduce the number to below 10.
[*] Slightly lowered smuglers' bandits AB/AC by 2. They seem to be the source of pains for many melees.

It seems that everyone loves bigger numbers. Then enjoy bigger numbers. :lol:

Fan
Posts: 649

Re: Fan's Commit log

Post#7 » Fri Mar 11, 2016 3:12 am

[*] Add Pandora stone
[*] Fixed a potential issue in vampire lord
[*] Fixed a potential bug in sequencer

Fan
Posts: 649

Re: Fan's Commit log

Post#8 » Sat Mar 12, 2016 7:06 pm

[*] Remove the conversation which gives the Pandora Stone. Let the stone keeps at betaserver for a while

Fan
Posts: 649

Re: Fan's Commit log

Post#9 » Sun Mar 13, 2016 10:16 pm

[*] Fixed another double weapon exploit
[*] Fixed double boot stacking exploits
[*] Fixed Armor Skin II and III exploits
[*] Add a light AS mage armor (same stat as the battle plate one)

Fan
Posts: 649

Re: Fan's Commit log

Post#10 » Mon Mar 14, 2016 2:58 am

[*] A better and more complete fix to the double stacking problem (need beta testing).

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