Caster Bards need some attention here.
*But Requiem is not one of those areas IMHO.
On my caster Bard, It keeps her alive and is fairly effective on many mobs. The problem is the other spells. Pretty much what you have(EX) is stacked Grease and Burning Pitch (a very effective combo), Sound Burst (modified with various metamagic), and Clap of Thunder/Sonic Might touch attack. You need Lyric Thurm. I think Stormsinger is a waste with max 5 uses of SoV (the ONLY effective Stormsinger ability for 10 levels!); Stormsinger SoV wastes all your valuable songs- unless you like to rest a LOT. Maybe one or two SoV for emergency or very stategic uses. I use UMD and SoV scrolls - not as good but saves my songs. [Consider my Druid (and most Shaman) has 13+ castings of SoV. SoV likely needs a little toning down anyways, but I digress]. So I'd suggest Stormsinger is optional and you can "splash" in something else (MT for fort saves/spells, Barb for fort saves/items, etc etc) if you really want to experiment. High UMD is handy.
Also, fyi - for some reason, if you use your last song, Clap of Thunder becomes relatively little damage. So you need to save 1 song always.
In party you are much more effective. Curse song, Legionaires song, Song of Defence, etc etc. Parties adore you.
That said, a Fighter/Bard is extremely tough. Requiem on it is very very powerful. Personally though, except for the Grease/Pitch stacking with high DCs, SR penetration, and Sonic Might(Lyr Thurge), I have found the Fighter bard's spells are usually just as effective as the full caster once you get into CH3 EX. Keep in mind this is because Sound Burst is the basic effective spell. Mobs most always save(fort saves) or are mind-immune anyways, so DC's are not so important.
Btw, My Caster Bard has been through 3.18 on EX and was very helpful/welcome to the party(ER4+) and relatively surviveable, even at ER1 ....so never useless in party.
It also soloed (some EX, some normal) all up to 3.15, except the council of 2.11. So definitely playable. Defence is good; Killing mobs is slow as Hell and takes time/patience/strategy and makes some area time limits tricky. Some I had to try a few times to make the time limit.
The bard was 10bard, 9MT, 10 LT, 1 Barb and I changed after I was done Ch3 to test 10bard/9LT/10 StormS/1 Barb to compare. I found that I was hardly (if ever) using the StormS SoV in order to save my songs and increase time between rest. I wanted to test how powerful Bard SoV is -It's OK, yet generally not worth resting often and crippling everything else you do well by taking all your songs. Some areas are seemingly made for SoV though(I know this from my Druid's playthrough) and a SoV here and there can quickly clear these areas. I have the steadfast feat and fort saves on both builds are adequate -> decent for things such as worms,beholders and other annoyingly common fort save failures.
Last edited by gazoo
on Sat May 09, 2015 12:15 pm, edited 61 times in total.