Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#551 » Wed Jan 06, 2021 1:13 pm

[*] Fixed Golem Weapon Scaling
[*] Hexblades caster level is now equal to Hexblade levels (changed from Hexblade -3)
[*] Hexblades Hound of Doom now takes Practised Caster into account
[*] Adjusted Hound of Doom sacling based on beta testers feedback
[*] Added missing Weapon Scaling for Phantom Wolf and Phantom Bear
[*] Adjusted Minotaur Sacling based on beta testers feedback
[*] The name of the PC who summoned the Minotaur is added to the Minotaurs name again
[*] Increased Set Drop Rate
[*] Increased Rune Drop Rate
[*] Increased Random Item Drop Rate

No 2da/tlk update required

bsb5652
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Re: Brumm's Commit Logs

Post#552 » Wed Jan 06, 2021 6:41 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#553 » Thu Jan 07, 2021 3:14 pm

[*] Another implementation for my hit detection waves. This is not availble to players at the moment and can be safely pushed to prod.

Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#554 » Sat Jan 09, 2021 10:24 am

[*] Changed Armor of Frost duration to permanent
[*] Spider Anmial Companion should have unlimited ammo now
[*] All Anmial Companions damage bonus damage should now be permanent
[*] Imbue Arrow should deal AoE damage now
[*] Added missing dodge AC bonus to Leaps dn Bounds invocation
[*] Added a new tab to the characterscreen which displays remaining buff durations in rounds
[*] Fixed a bug in cls_feat_palema

Updates required:
- charscreen.xml
- CLS_FEAT_PALEMA

bsb5652
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Posts: 3072
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Re: Brumm's Commit Logs

Post#555 » Sat Jan 09, 2021 11:32 am

Changes pushed to beta. Beta patch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#556 » Sat Jan 09, 2021 2:22 pm

[*] Renamed the Warlock Invocation "The Dead Walk" to "Demonic Pact"
[*] Reskinned the Dead Walk Summons to look like Demons
[*] Renamed the Warlock Summon Lich King I-IV feats to Summon Balor I-IV
[*] Reskinned the Warlock Lich King to a Balor
[*] Replaced the former Lich King feat Life Leech with a new feat called Fire and Brimstone (behaves the same as the Life Leech feat but does not heal the Balor (that doesn't make sense for a Warlock); in trade for that the Balor can now be healed)
[*] Replaced the former Lich King feat Death Nova with Infernal Burst (behaves the same as the Death Nove feat but deals fire damage)
[*] Replaced the former Lich King feat Ghost Shell with Demonic Armor (behaves the same as the Ghost Shell feat at the moment)

- spells.2da
- feat.2da
- .tlk
- New icons from my teamshare

Edit: To furhter compensate for the loss of the Life Leech effect on the Warlock summons Warlocks now get an Invocation they can heal their summons with. Details down below.
Last edited by Brumm on Sat Jan 09, 2021 3:21 pm, edited 1 time in total.

bsb5652
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Posts: 3072
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Re: Brumm's Commit Logs

Post#557 » Sat Jan 09, 2021 2:36 pm

Changes pushed to beta. Beta patch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#558 » Sat Jan 09, 2021 3:18 pm

[*] Fixed the icon of the warlock summons from the invocation Demonic Pact
[*] Added Demonic Mending Invocation
Spoiler: show
Invocation Type: Greater
Spell Level Equivalent: 3

The warlock summons demonic energies to mend the wounds of his demonic servants. The invocation restores 1d12+1 hitpoints per caster level. The healing is distributed equally between all your summons.


- spells.2da
- tlk

Brumm
Posts: 2405

Re: Brumm's Commit Logs

Post#559 » Sun Jan 10, 2021 8:17 am

[*] Level Down GUI Button for the character screen
Spoiler: show
The Level Down Button allows you to revert the last level you took. All feats, skills and abilities will be reset to the state you had before you took the level. You don't loose any XP in this process. It is just a partial relevel.

(The Level Down Button is disabled by default and won't be actiavted on production until we are 100% sure that this does not open up any exploits. We'll probably activate it on beta though so you can play around with it for a while.


required changes:
- characterscreen.xml

bsb5652
Site Admin
Posts: 3072
Contact:

Re: Brumm's Commit Logs

Post#560 » Sun Jan 10, 2021 10:34 am

Changes on beta, betapatch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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