Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2289

Re: Brumm's Commit Logs

Post#441 » Sun Feb 09, 2020 12:26 pm

[*] Turned off hero tag scaling for non EX monsters

bsb5652
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Re: Brumm's Commit Logs

Post#442 » Sat Feb 15, 2020 10:30 am

Changes on live server.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2289

Re: Brumm's Commit Logs

Post#443 » Sun Feb 16, 2020 11:26 am

[*] Updated version of CR recalc code + updated version of a reward code (both disabled by default)
[*] Fixed triple hero issue

bsb5652
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Re: Brumm's Commit Logs

Post#444 » Tue Feb 18, 2020 7:43 pm

Changes pushed to live server.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2289

Re: Brumm's Commit Logs

Post#445 » Sat Feb 22, 2020 5:44 am

[*] Adjustment for CR recalc reward code

Brumm
Posts: 2289

Re: Brumm's Commit Logs

Post#446 » Mon Feb 24, 2020 5:44 am

[*] * Fraggles creature fixes (Maruts, Cleglaw and so on shouldn't be invisible anymore)

bsb5652
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Posts: 2836
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Re: Brumm's Commit Logs

Post#447 » Mon Feb 24, 2020 6:33 pm

Brumm wrote:[*] Adjustment for CR recalc reward code


These changes are live, but disabled.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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