Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#381 » Sun Sep 08, 2019 2:27 pm

[*] Created a feat version of the Retrieve Summon button with a 12 seconds delay so that the feat can be dragged to the hotbar (player request)
[*] Added a VFX for retrieving summons
[*] Removed the Retrieve Summon button fromt he GUI

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#382 » Sun Sep 08, 2019 3:25 pm

[*] Reworked immunity tab on characters screen into a collapsable list
[*] Changed status tab on character screen as collapsed by default

bsb5652
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Re: Brumm's Commit Logs

Post#383 » Tue Sep 10, 2019 10:10 am

Changes have been pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#384 » Sat Sep 14, 2019 1:56 pm

[*] New attempt for a more consistent EX scaling
[*] Bag of Transformation now resets legendaries correctly
[*] Bag of Transformation now resets legendaries on throwing wepaons

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#385 » Sat Sep 14, 2019 2:10 pm

[*] Character Screen now displays Magic Find (including donation status bonus)

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#386 » Wed Sep 18, 2019 11:55 am

EX Scaling update:
- Reduced AC cap to 105 (From 115)
- Removed AB sacling
- Increased CR by 1/EX (affected by downscaling formula for lower level mobs)
- Added WIS/CHA/CON scaling for higher saves
- Changed HP sacling from being percent based to 150/EX (just to try it out)

bsb5652
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Posts: 2780
Contact:

Re: Brumm's Commit Logs

Post#387 » Thu Sep 19, 2019 10:07 pm

Changes have been pushed to beta!
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#388 » Fri Sep 20, 2019 12:25 pm

[*] Changed Impale Hit messages so that they no longer block the combat log
[*] Bag of Transmutation just combines runes now.
[*] Added new GUI to reset legendary materials on items and to reclaim used runes from items
Spoiler: show
The GUI can be opened by right-clicking the item and hitting "unforge".
The GUI detects legendaries/runes on the item you right-clicked.

If you hit the "Unforge" button your item gets destroyed and you get the legendaries from the item back. This also works on throwing weapons with legendary materials.

If you have also enabled the Item Refund Button, you'll furthermore get your item refunded. The refunded item is the base item like it would drop now without any forging or modifiactions. It is just a fresh drop. Some items (random loot/DM Items) are not refundable. The button will be disabled for those items.

Under the rune tab you can select which runes you want to get back. Just select the runes you want to get back.

The price for the full unforging will be displayed on the left side.

If you double click on buttons the GUI will close to prevent exploits.
Attachments
Unforge.jpg
Unforge.jpg (70.06 KiB) Viewed 73 times

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#389 » Fri Sep 20, 2019 1:10 pm

[*] Animal Companion Fix (you should get the correct pet now)

Brumm
Posts: 2228

Re: Brumm's Commit Logs

Post#390 » Sat Sep 21, 2019 6:36 am

[*] Full caster progression for rangers

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