Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
bsb5652
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Re: Brumm's Commit Logs

Post#621 » Sun Jun 27, 2021 10:23 am

Changes are on beta, beta patch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#622 » Sun Jun 27, 2021 1:16 pm

[*] New mechanic for Corpse Explosion (tlk still needs to be updated)

- Required Changes:
spells.2da

bsb5652
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Re: Brumm's Commit Logs

Post#623 » Mon Jun 28, 2021 5:52 pm

Changes on beta.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Brumm's Commit Logs

Post#624 » Sun Jul 11, 2021 10:00 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#625 » Fri Jul 30, 2021 4:36 pm

[*] Added Thornshield Runeword to the Arcane Society board
[*] Corpse Explosion: Reduced duration to 1 round
[*] Corpse Explosion: Added minimum damage of 10 points per CL (5 phyiscal / 5 fire)
[*] Corpse Explosion: Capped damage at 150 points per CL (75 phyiscal / 75 fire)
[*] Corpse Explosion: Updated description
[*] Deadly Lahar: Changed damage to 1d4+1 CL fire/blud damage
[*] Deadly Lahar: Changed duration to 30 seconds
[*] Deadly Lahar: Updated description
[*] Cure Critcal Wounds: Fixed description
[*] Cure Critcal Wounds (Mass): Fixed description
[*] Allowed custom melee AI to use the Knock Down feat (this should affect the dinosaur companion)
[*] Increased Quake Shock use distance for Dragon Companions (this might fix the issue that the dragon doesn't use it)

Updates required:
- tlk

Edit: Beta test strongly recommended. I didn't have the time to test any of these changes myself.

bsb5652
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Re: Brumm's Commit Logs

Post#626 » Sat Jul 31, 2021 11:20 am

Changes are on beta. Beta patch updated for TLK updates.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#627 » Sat Aug 07, 2021 5:47 am

[*] Changes to Corpse Explosion
Spoiler: show
Fixed an issue which made creatures explode even if they didn't die
Increased duration to 10 seconds
Removed damage minimum damage and damage cap for technical reasons
Adjusted description accordingly

[*] Deadly Laher: Now affected by Extend Spell
[*] Hound of Doom: Fixed a broken ER-bonus calculation
[*] Distortion Wave: Restored former cooldown of 24 seconds (for better AI handling)
[*] Slightly improved Beplphegors AI (still alpha though)

Updates required:
- tlk
- feat.2da

Edit: Betatest still recommended

bsb5652
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Re: Brumm's Commit Logs

Post#628 » Sat Aug 07, 2021 10:06 am

Changes on beta. Beta patch updated and is required.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#629 » Mon Aug 09, 2021 12:44 pm

[*] Corpse Explosion has no effect on PCs, Immortal or Plot creatures anymore

bsb5652
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Re: Brumm's Commit Logs

Post#630 » Mon Aug 09, 2021 5:52 pm

Changes are on beta server.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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