Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#41 » Thu Oct 23, 2014 7:06 pm

Barkskin updated to give +2 for each Epic Relevel for NON-Druids.
Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#42 » Sun Nov 02, 2014 11:51 am

Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#43 » Wed Nov 05, 2014 8:43 pm

Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#44 » Mon Nov 10, 2014 7:27 pm

Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#45 » Sat Nov 15, 2014 11:46 am

-Update Lightfoot Halfling description to reflect the Favored Class: Any change.
-Update Rock Gnome Description and add the following:
Illusion Mastery: Rock Gnome Specialist Illusionists gain +2 to DCs and 6% instead of 5% per ER if casting an Illusion spell from their Wizard spellbook.
-Update shadow conjuration spell description and replace mentions of the Invisibility, Mage Armor and Magic Missle spells with Cloud of Bewilderment, Mestil's Acid Breath and Melf's Acid Arrow.

**Changes which need further QA**
-Tenacious plague's swarms are no longer applied to the same target multiple times.
-Lightfoot halflings now have Favored Class: Any.
-Rock Gnomes Illusionists(specialist wizard) get +2 to DCs and 6% instead of 5% per ER if casting an illusion spell from their wizard spellbook.
-Shadow Conjuration:
-Cloud of bewilderment replaces invisility, Melf's acid arrow replaces mage armor, Mestil's acid breath replaces magic missile.
-Custom interpretation of "real" damage added(is 40% real).

http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=200
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#46 » Sun Dec 07, 2014 3:15 pm

ROT3 Creature Overhaul ( Scale Down):

BAB and saves of mobs are down considerably as well as HP has dropped by around 20-30% across the board.

I will be updating the Creature Catalog online later today to reflect the changes.

There will be an increase in EX scaled XP. It will go up every .25 change in CR from CR29 to 32. 33+ goes up every 1 point of change of CR. It is a significant increase and will be posted to the site later today, as well. Creature HDs have been lowered where needed to an average of 31-33.

- Fixed Hydra model issues reported in issue 210.

- Reverted changes to Power Word Disable.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#47 » Fri Dec 12, 2014 7:18 pm

Updated the following spells for anti-cheezing with our new lower saves on the mobs and to future proof further scale backs:

Wail of the Banshee
Power Word Kill
Finger of Death
Slay Living
Weird
Dominate Monster

Details:

The spells listed will no longer work on creatures that are 2 or more CR levels higher than your total number of levels, or if the creature has more than 1000HP at max, or is Journal Tied.

In game spell descriptions will be updated with this information on next release.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#48 » Sat Dec 27, 2014 10:55 am

Paladin overhaul rollout:

Change Details:

Paladin Changes

Additional Bonus Feats @ Level 18 and 20, 29, 30

Level 15 Smite Evil 4 - 6 Uses
Level 20 Smite Evil 5 - 8 Uses
Level 25 Smite Evil 6 - 10 Uses
Level 30 Smite Evil 7 - 12 Uses

Level 20 - Epic Energy Immunity I - Cold, Acid, Fire, Electrical
Level 24 - Epic Energy Immunity II - Cold, Acid, Fire, Electrical
Level 30 - Epic Energy Immunity III - Cold, Acid, Fire, Electrical

New Feat:

Paladin Purist
Pre-Req: 20 Levels of Paladin ( Automatically Granted )

Epic Divine Shield

Type of Feat: Epic
Prerequisite: Turn Undead, Cha 21+, Str 21+, Power Attack, Divine Shield, Paladin Purist

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus and gain 1% concealment equal to your charisma bonus + 1% for each Epic Relevel attained. In addition to the Charisma bonus, an additional 5 AC bonus will be added for each Epic Relevel attained.

Use: Selected.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#49 » Sun Dec 28, 2014 9:41 am

Champion of the Silver Flame PRC update:

Auto Granted Feats at following levels:

Level 18 - Resist Cold, Resist Acid, Resist Fire, Resist Electrical
Level 20 - Paladin Purist. Epic Energy Immunity I - Cold, Acid, Fire, Electrical
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#50 » Wed Dec 31, 2014 4:11 pm

* FINAL CHANGES * Champion of the Silver Flame PRC update:

Auto Granted Feats at following levels changed from Level 20 to 12.

Level 12 - Paladin Purist, Resist Cold, Resist Acid, Resist Fire, Resist Electrical

Epic Divine Shield Duration changed to 1 round per CHA bonus + 2 rounds per each ER.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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