Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#31 » Mon Jun 23, 2014 10:52 pm

Installed the following Updates:

Brumm's updates for the Arcane Society
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=50

Adding Swashbuckler and Thug to Epic Stoicism and Epic Craftsman
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=24
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#32 » Thu Jun 26, 2014 11:39 pm

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#33 » Sun Jul 06, 2014 11:40 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#34 » Fri Jul 11, 2014 6:42 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#35 » Sun Jul 13, 2014 8:53 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#36 » Sat Jul 19, 2014 10:36 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#37 » Sat Jul 26, 2014 9:27 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#38 » Wed Aug 13, 2014 2:01 pm

Changes rolled out today:

  • Implemented the itemvar interface in required scripts.
  • Item event changes have been applied to blueprints, code to move existing player items to the new system has been added.
  • Fixed a problem with the NPC DC increase variable.
  • rot_ginc_spells renamed to follow naming convention. Now called inc_rot_spells.
  • Hopefully a fix for ignore the pyre
  • Barb fix. Rage's stat bonus should stack now.
  • SS Spirit Form now uses your WIS modifier instead of CHA for the deflection bonus. The duration is now 10 + WIS mod.
  • Piercing cold now works with Winter's Blast and Rune of Ice.
  • Started moving blueprints for the tailor to the new system.

Issues Associated:

http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=100
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=124
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#39 » Sun Aug 31, 2014 12:16 pm

- ROT 3, Chapters 13 and 14 Open Beta
- Changed Trade Emporium Front man not to wander

Issue Resolutions for:

Cata's Lost White Dog
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=141

Rogue 15: epic craft requires re-equip
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=149

Meyhran's House Confusion
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=145
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#40 » Sun Oct 19, 2014 12:20 pm

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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