Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#21 » Sun May 04, 2014 2:40 pm

- Fixed ROT2.8 Prologue start due to missing conversation.

- Reward tracking for Loyalty XP rewards tracks persistently between both primary and secondary servers to allow accurate player rewards.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#22 » Wed May 07, 2014 6:46 pm

Apr 27, 2014
-Dragonsong and Ability Focus(Bard) now affects:
- Cloud mind
- Fascinate
- Haven Song
- Inspire Slowing
- Song of Severance
- Song of the Planes
- Gust of Wind (Stormsong)
- Thunderstrike (Stormsong)
- Call Lightning (Stormsong)
- Winter's ballad (Stormsong)
- Great thunderstrike (Stormsong)
- Storm of Vengeance (Stormsong)

Refer to the wikia entries for the description updates: Dragonsong & Ability Focus (Bard Song)
- Dragonsong and ability focus (bard song) have been added to the bonus feat item properties.
- Item with Dragonsong and ability focus (bard song) as bonus feats has been submitted. To be added to the drop table for the drow invasion.
- A PC Can't cast multiple SoV or firewalls in a row anymore. Yay, no more lagfests.

Barebone AI : New lightweight AI system which will be used on several creatures which don't require the extra brains to do their job properly (ie, it will never fully replace the more advanced one). The AI is to be gradually implemented into areas.
inc_rot_xp_adjustments changed to inc_rot_award_adjustments. Moved all awarding logic into the include so that the Barebone AI and the stock AI both share the same code for it; easier to maintain.
Moved all EX/ER scaling into inc_rot_creature_scaling for the same reason as above.
Moved GetTrueBardLevels and GetTrueRogueLevels into inc_rot_class_general due to include file conflicts.

Only one instance of grease is allowed. Server optimization.
Bard DC scaling changed to +5% to DC per Epic Relevel for spells that already had ER scaling DC's. Spells affected:
Mass Blindness
Grease
Burning Pitch
Scare
Hold Person
New ER3+ only Mandolin(requires Perform 100 as well). Happy item huntin'; This item has custom scripting to it, and is quite powerful :mrgreen:
The Hall of Blood in Sanctuary now effectively strips Barkskin, Epic Mage Armor, and Shield of Faith. The AC penalties are now:
-4 to Deflection
-4 to Natural
-4 to Shield
-4 to Dodge
-4 to Armor
Sprinkled 5 resistance to divine and magical damage on some mobs.

May 7, 2014

- Final fixes to ROT3 Chapter 10.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#23 » Sun May 11, 2014 9:16 am

- Changed NPC harsh casting to ONLY be used if creature is in EX mode.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#24 » Sun May 11, 2014 7:04 pm

Coming on next planned reboot:

- Warlock alignment restriction removed. Any alignment can be Warlock.

- Crookweave has a chance of dropping on any creature with above a 31 challenge rating regardless of Extreme Difficulty.

- EX mode creature augmentation will now keep the damage inflicted on the creature prior to it buffing up on perception.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#25 » Wed May 14, 2014 8:47 pm

- Fixed warlock leveling issue.

- EX Drops are now possible for any creature of CR32 and higher regardless of difficulty mode.

- Harsh Casting is ONLY in effect in EX mode.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#26 » Thu May 15, 2014 4:42 pm

- Installed new donation options to player list and in game features. See Donations page for more details.

- Fixed Merchant Trail Bandit Camp instance reset.

- Fixed Temple of Waukeen temple store.

- Fixed Guild - House of Billy Kim store.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#27 » Wed May 21, 2014 7:01 pm

- Added player overrun protection for ROT2.7.

- Installed ROT3.11 BETA files.

- You no longer loose your spellslots when shifting into Wildshape.

- Unarmed weapon focus/specialisation line transfers over to Wildshape.

- All item properties with the exception of damage bonuses, skill bonuses, and attack bonuses transfer over to your Wildshape form for all item slots.

- Fixed the Effect Spell Id issue with barkskin, shield of faith, and epic mage armor.

- Fixed arcane wares shop conversation issue in Suzail.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#28 » Fri May 30, 2014 7:16 pm

Releases for Saturday 5/31/2014:

Brian's Changes:

- ROT3 Chapter 11 - Development completed. In final beta testing stages and making regular patches to address any issues or improvements suggested / needed.
- Dynamic houses / warehouses will now reset loot chests on each entry. There is already a 15 minute lockout on reentering dynamic residences so no chance for abuse.
- Implement refactored jumping scripts from eidolon.

Aghost's Changes:

- New wrapper function for GetCasterLevel; replaces GetPalRngCasterLevel, and GetWarlockCasterLevel.
- ALL spells from the vanilla game should now be included into the RoT Campaign.
- Optimized warlock code.
- Moved core warlock functions to inc_rot_class_warlock for later changes.
- Polymorph fix number 203948203944
- New GetRoTSpellSaveDC fuction is now in.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#29 » Wed Jun 11, 2014 10:40 pm

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#30 » Thu Jun 19, 2014 8:06 pm

Installing the following updates:

ADL Enforcement upon first login per character update:
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=48

Cross-Server Tell message color change to Red:
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=49

Misc Creature Adj:
http://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=56

Aghost Commits of 6/15/2014

PC System has been added to the Epic Traps
Bumped damage a bit for all traps. This is not final, could change possibly after real time evaluation.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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