Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#11 » Mon Apr 07, 2014 6:54 pm

- Fixed situation that prevented reuse of character name after character deletion.

- Installed Clash of Thieves side quest release candidate.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#12 » Tue Apr 08, 2014 6:46 pm

- Added stock domains.2da to PRC hak to prevent override versions of the PRC from allowing selection of invalid domains.

- Updated Falling Star of the Ancients blueprint model to allow proper visibility on all characters. Existing copies will be unaffected.

- Fixed Gem Dealer in Guild Ahala

- Changed location of portal in Trinity, The Lost City so that it will be more visible.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#13 » Wed Apr 09, 2014 10:49 pm

- Fixed Ahala and Sanctuary guild store issues.

- Implemented advanced compiled scripts for added performance improvements.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#14 » Sun Apr 13, 2014 9:58 am

- Clash of Thieves Relaunch for ROT3 - Completion reward updated to be in line with ROT3 scaling.

- Fixed ROT 3.7 ship completion logic to handle mis-spawns screwing with the kill count requirements.

- Update warlock invocation progression to allow to Level 40 instead of 31.

- Lower respawn time for Vera's Lovers / Lich in North Hall.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#15 » Wed Apr 16, 2014 5:55 pm

- Fixed issue where DM cross server shouts were not being broadcast on other server.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#16 » Sat Apr 19, 2014 10:38 am

- Cut over New Production Server and data migration.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#17 » Sat Apr 19, 2014 10:39 am

- Added script performance logging.

- Fixed Kintyre Porting from Primary Server.

- Lowered XP by 1 CR from Asyrian Mausoleum.

- Increased XP for 2.5, 2.5p
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#18 » Wed Apr 23, 2014 6:51 pm

- Lowering AB as needed from ROT3 chapters 4-8, and several ROT3 side quests.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
Contact:

Re: Release Notes - Updated with Each Release

Post#19 » Sat Apr 26, 2014 11:41 pm

- New login instance server implemented. Players will now start on a server instance that is only the void and is the instance where ADL file sync is triggered from. Transporting from server 2 to server 1 will no longer perform the ADL check.

- ROT3 Chapter 10 open beta installed.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 3133
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Re: Release Notes - Updated with Each Release

Post#20 » Fri May 02, 2014 7:26 pm

On next reboot:

- Server reorganization to reduce server to server transports. ROT1, ROT2 1-7 Server 1, ROT2 8-11 and all of ROT 3 on Server 2. All pre ROT3 sidequests have been returned to Server 1.

Please post anything not working normally so we can fix issues quickly. Anytime we move content, there is a good chance we will miss a conversation script or something tied to that run. Should be mostly OK, but without a dedicated QA staff, its impossible to catch all of them.

- Removal of world map from the player menu. There is a nasty server crashing bug that is engine related that can't be gotten around. World maps can be fired at world map points AND from the return stone. So just be aware.

- Respawning point change. If you have started ROT2 chapter 8 ( not the prologue, the main chapter ), you will now respawn to Suzail Temple, not TTC.

- You will automatically be ported in 2 minutes from the login void to Trinity Town Center if you have more than 0 XP ( IE started ). No more hangin out in the void for you! :)
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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