Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Release Notes - Updated with Each Release

Post#1 » Sat Mar 22, 2014 4:04 pm

We have completed acceptance testing on Beta for the server split changes. Please read below as to what to expect with the new architecture:

1) Server content has been split over 2 servers. Most remains on the main server, but the following content is hosted on Server 2.

- All Guilds, Atlantis, Bloodsands, Hlintar, Trinity Arena, Releveler Void, and Dakmor.

2) Porting between servers is transparent. You do not have to direct connect to server 2. You will not be able to direct connect to server 2, EXCEPT if you crash on server 2 and need to rejoin. If that is the case, just add :5122 to the end of server.realmsoftrinity.com and you'll be placed directly back where you left off. As always, if you are alone in an instanced run and you crash, you will be bounced back to the beginning of that instanced run. So to reiterate just direct connect to server.realmsoftrinity.com:5122 to rejoin server 2.

3) You will notice a flicker and an extra load screen when switching back and forth between servers. It is the game engine semi-transparently switching you by logging you out of one and into the other.

4) If you relevel, you will be transported to server 2, and be booted after your levels are removed. Log into the main server ( as you normally would ) and you will be automatically taken back to complete the releveling process.

5) In game players online and web site will now show what server you are on.

6) If you would like to send a message to a player between servers, just send a shout and they will see it and who it is from.

7) You will drop party and lose certain buffs switching servers due to it being a separate nwn2 instance. There's nothing we can do about that due to engine limitations. However, we will never port you to a hostile place or one that disallows resting. You can just party back up on the other side and buff there as needed.

8) EX mode, Current language setting and RP mode settings will carry over from server to server.

Release Notes :

- Epic Grandstand and Diplomatic Leadership will no longer unsummon from chapter 3.6-3.9 on exiting area.
- All auto start conversations have been removed and replaced with a popup saying to speak to the appropriate NPC.
- Timers in all areas have been extended to fit the new content level and time requirements.
- Full area ports for 3.8 and 3.9 start have been replaced to only PCs in your party so make sure you are partied up before kicking off the run.
- You will now have the option to accept or reject the guards in 3.9 starting conversation. If you want em, great, if not great.
- 3.5 Ship will now reset on each load without issue.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#2 » Sun Mar 23, 2014 10:25 am

- ROT2 Chapter 11 moved to secondary instance.

- Fixed Guild - House of Billy Kim port to Underdark.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#3 » Sun Mar 23, 2014 3:24 pm

Beta coming back online with Unlimited Forging, banked gold, banked XP, and Wish Shards.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#4 » Mon Mar 24, 2014 9:41 am

Fixed respawn portalling to primary server from secondary server.

Removed calls to the now retired area ethereal purger.

Added full logging for all conversation based porting calls to allow immediate ifentification of conversations that need their signatures updated for new architecture.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#5 » Tue Mar 25, 2014 5:49 pm

- Excluded Energy Drain from Enemy Harsh Casting.

- Moved ROT 2 chapters 9 and 10 to server 2.

- Added new area, Suzail - East District

- Fixed Familiar auto enhancing if you have started ROT3.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2878
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Re: Release Notes - Updated with Each Release

Post#6 » Sat Mar 29, 2014 9:55 am

New Content:

Guild - Aleph Ordo, owner Quabalist
Guild - Arcane Society Updates

Spell Updates:

Madmage's spell updates rolled out with description updates. Updated tlk file notice, you will need to actually fully exit the game and restart it to allow the ADL to update the rot.tlk file.

Other:

Changed ROT2 C9 ending portal destination to East Suzail.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2878
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Re: Release Notes - Updated with Each Release

Post#7 » Mon Mar 31, 2014 3:24 pm

Updated auto scaling and EX mode buffing routine to reduce amount of AC being added to mobs and effects that contribute to a higher AC.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2878
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Re: Release Notes - Updated with Each Release

Post#8 » Thu Apr 03, 2014 10:52 pm

- Create Server to Server Tell GUI and coding.
- Guild Request ( ghfy / molag_baal )
- Enhanced Spell Memorization GUI implementation
- Moved Temple of Vera - ROT1 - C6 to Server 2.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#9 » Fri Apr 04, 2014 5:42 pm

Bug Patch:

Bank transporting from TTC caused players to port to Suzail Bank. Cause: Due to us removing areas from the primary mod, the engine is loading areas in different orders causing the door tag in the inside of the Suzail bank area to be selected in the door to door transfer. Both doors had the same tag, and will happen if there are duplicates and that one loads before the one in Suzail.

Fix: Redid transition to be door to waypoint setup as has been the standard for quite some time, just a very old area that never was updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2878
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Re: Release Notes - Updated with Each Release

Post#10 » Sun Apr 06, 2014 10:14 am

Moved Vast Swamp ROT2 side quest to Server 2.
Moved Cania - ROT1 - C10 to Server 2.

( This is the last of the content to move to server 2 in preparation for ROT3 C10-18 )
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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