Brumm's Commit Logs

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bsb5652
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Re: Brumm's Commit Logs

Post#651 » Sun Nov 21, 2021 2:21 pm

Changes pushed to beta. Beta patch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#652 » Thu Nov 25, 2021 1:05 pm

[*] Fixed a bug in the Code of Song of Heroism to match the description

[*] Reworked Whirlwind Attack
Type of Feat: General
Prerequisite: Intelligence 13+, Combat Expertise, Dexterity 13+, Dodge, Mobility, Spring Attack, Base Attack of +4.
Cooldown: 18 seconds
Specifics: The character performs an instant attack action and hits all targets in close range. The range depends on the size of the wielded weapon.
Each hit deals 1d12 points of phyiscal damage for each point in Strength and has a chance to knock the target down.
To make a knockdown attempt the roll of the attacker (1d20 + Strength) must be equal or higher than the roll of the defender (1d20 + Constitution).
Use: Selected.

Note: If you got Whirlwind from an item the cooldown timer won't work properly. The script still won't let you reuse it for the cooldown duration but the duration is not shown on the hotbar.


[*] Unique Boss Drops (Runedrops, Unique items) are now added to the bosses inventory so you have to pick them up.

Updates required:
feats.2da
.tlk
Last edited by Brumm on Sun Nov 28, 2021 11:04 am, edited 2 times in total.

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#653 » Sun Nov 28, 2021 11:02 am

[*] Reworked Whirlwind Attack (update)
Type of Feat: General
Prerequisite: Intelligence 13+, Combat Expertise, Dexterity 13+, Dodge, Mobility, Spring Attack, Base Attack of +4.
Cooldown: 18 seconds
Specifics: The character performs an instant attack action and hits all targets in close range. The range depends on the size of the wielded weapon.
Each hit deals 1d12 points of phyiscal damage per true base attack bonus and has a chance to knock the target down.
To make a knockdown attempt the roll of the attacker (1d20 + 10 + BAB) must be equal or higher than the roll of the defender (1d20 + Constitution).

Note: If you got Whirlwind from an item the cooldown timer won't work properly. The script still won't let you reuse it for the cooldown duration but the cooldown is not shown on the hotbar.

[*] Reworked Improved Whirlwind Attack
Type of Feat: Epic
Prerequisites: 21st level, Intelligence 13, Dexterity 23, Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack.
Specifics: The character's whirlwind attack ignores 25% of the targets damage immunity.
Use: Selected.

[*] New unique Warmace: Ground Splitter
Bonus Feat Builder's Ruin
Bonus Feat Death's Ruin
Bonus Feat Scorching Earth
Bodgeoning 6d12
Str +12
Random Enhancement Bonus between +10 and +18
Random Increased Hitpoints between 1% and 10%
Keen
Massive Criticals 4d12
Vampiric Regeneration +20

Updates required:
feats.2da
spells.2da
iprp.feats.2da (located in keadrin hak)
empty_effect.sef (from my teamshare)
.tlk

bsb5652
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Posts: 3211
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Re: Brumm's Commit Logs

Post#654 » Sun Nov 28, 2021 3:30 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#655 » Wed Dec 01, 2021 12:12 pm

[*] Another attempt to fix Malfactorio Boss drop mechanic
[*] Increased drop chance on Malfactorio Boss
[*] Rewrote Forgrimmital Death Script (he should be able to drop extra runes now)

bsb5652
Site Admin
Posts: 3211
Contact:

Re: Brumm's Commit Logs

Post#656 » Sat Dec 04, 2021 10:05 am

Changes pushed live!
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#657 » Sat Dec 04, 2021 1:45 pm

[*] New Itemproperty: Increased spelldamage by spell
[*] New Itemproperty: Increased casterlevel by spellschool
[*] New Itemproperty: Increased spell DC by spellschool
[*] New Itemproperty: Damage Immunity Reduction Aura

Updates required:
itemprops.2da
itempropdef.2da
.tlk

bsb5652
Site Admin
Posts: 3211
Contact:

Re: Brumm's Commit Logs

Post#658 » Sat Dec 04, 2021 3:10 pm

Changes are on Beta, beta patch updated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2482

Re: Brumm's Commit Logs

Post#659 » Sun Dec 05, 2021 1:36 pm

[*] Fixed a possible exploit in the Malfactorio Mines

[*] New Unique Item: Tyrant's Demise (Scimitar)
Spoiler: show
- Random Enhancement Bonus between +1 and +18
- 5d12 Slashing Damage
- Keen
- Aura: Damage Vulnerability Slashing 15%


[*] New Unique Item: Stone of Eternity (Ring)
Spoiler: show
- Random Bonus Damage to a random spell between 1% and 35%
- Random DC Bonus to a random spellschool between 1 and 3
- Random CL Bonus to a random spellschool between 1 and 3
- Random Hitpoint Bonus between 1% and 15%


[*] New Unique Item: Reign (Warmace)
Spoiler: show
- Random Enhancement Bonus between +1 and +18
- Keen
- 6d12 Blud Damage
- +12 STR
- White Light
- 4d12 Negative Damage
- Aura: Damage Vulnerability Negative 25%
- Spelldamage Bonus: Hammer of Gods (1-25%)
- Spelldamage Bonus: Searing Light (1-50%)
- Use limitation: Cleric
- Use limitation: Favored Soul
- Can't be dual wielded


Updated Unique Drop Table:
Malfactorio Obliterator
Spoiler: show
- Taysas Sanctuary
- Azuths Favor
- Azuths Gift
- Ground Splitter


Forgrimmital
Spoiler: show
- Tyrants Demise
- Stone of Eternity
- Reign
- Ring of Fortune


[*] Increased Unique Drop Rate Significantly

bsb5652
Site Admin
Posts: 3211
Contact:

Re: Brumm's Commit Logs

Post#660 » Mon Dec 06, 2021 2:55 pm

Changes are on Beta
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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