Brumm's Commit Logs

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Brumm
Posts: 2339

Re: Brumm's Commit Logs

Post#481 » Sat May 02, 2020 12:46 pm

[*] Fixed event version of cleglaw (should be visible again)
[*] Changed Mordenkainens Disjunction another time effects are:
- Suppression of Energy Immunity Spells for 30 seconds
- SR reduction of 30 for 30 seconds
- Removal of Spell Mantles
[*] Updated Mordenkainens description to reflect changes
[*] Updated Glaive Description to reflect recent changes
[*] Increased Warlock Blast Dice to d8
[*] Changed Caster's Lament
Spoiler: show
Caster's Lament reduces the targets spellresistance by your caster level divided by 3 on a single creature. If you use the spell as an area of effect spell it reduces the spellresistance of all creatures within the area of effect by your caster level divided by 6. Furthermore Caster's Lament allows you to ingnore all Spell Mantles spells on affected targets. These effects last for 20 seconds.


Required Changes:
- spells.2da
- .tlk

Brumm
Posts: 2339

Re: Brumm's Commit Logs

Post#482 » Sat May 02, 2020 4:13 pm

[*] Fix for ticket 1906 and 1892 (Runeword Immortality not adding +200 HP)

bsb5652
Site Admin
Posts: 2896
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Re: Brumm's Commit Logs

Post#483 » Sat May 02, 2020 8:20 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2339

Re: Brumm's Commit Logs

Post#484 » Sun May 03, 2020 3:45 am

[*] Removed dispell effects from on-hit-council script (player request)

Brumm
Posts: 2339

Re: Brumm's Commit Logs

Post#485 » Sun May 03, 2020 1:28 pm

[*] Fixed Glaive (Characters with less then 10 BAB will get one attack now instead of zero)

bsb5652
Site Admin
Posts: 2896
Contact:

Re: Brumm's Commit Logs

Post#486 » Mon May 04, 2020 7:51 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2339

Re: Brumm's Commit Logs

Post#487 » Tue May 19, 2020 1:33 am

[*] Warlock changes (already on beta)
(I'll document the details when I get the time. For now it would help if you just test the different blasts with all the shapes and essences to check how the numbers feel)

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