Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#401 » Sun Oct 06, 2019 5:07 am

[*] Fix for ticket 1859 (DM Items generating endless spellslots)
Please ask a DM to give you a new version of broken items.

Since there is no easy way to remove all affected items without accidentally affecting other items as well I won't smoke out broken items automatically. Please ask a DM to give you a new version of the broken item instead or just trash affected items.

Keeping affected DM items with more properties than they should have will be considered a rule violation and will be punished. I am too lazy to think about a punishment yet but maybe I'll just set your shard/gold balance to 0 :) .

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#402 » Sun Oct 06, 2019 6:50 am

[*] Changed Ranger Favorite Enemy Bonus:

Favored Enemy:
Spoiler: show
Type of Feat: Class
Prerequisite: Ranger level 1.
Required for: Improved Favored Enemy of the same creature type
Specifics: The character gains a +3 bonus to damage and a +1 bonus to attack rolls against their favored enemy. Every 5 levels, the ranger may choose an additional Favored Enemy and the damage bonus against all favored enemies increases by +1. For each Epic Relevel, the damage bonus is increased by 5%

Use: Automatic.


Bane of Enemies:
Spoiler: show
"Type of Feat: Epic
Prerequisite: Ranger 21st level.
Specifics: For all attacks against favored enemies you get a bonus of +5 on damage and +2 on attack rolls."


Hunter Combat Style:
Spoiler: show
Type of Feat: Class
Prerequisite: Ranger 2
Specifics: You have chosen to train in the art of hunting. As your ranger level increases, you gain the following bonus feats: Improved Evasion at 18th level and Prey Knowledge at 21th level. You gain the benefit of these feats even if you do not meet their prerequisites. Furthermore the bonus against your favorite enemies is doubled. This bonus is applied before any Epic Relevel sacling.

Use: Automatic.

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#403 » Sun Oct 06, 2019 9:26 am

[*] Ranger Hunter Combat Style : Get's defensive Roll at lvl 26

bsb5652
Site Admin
Posts: 2798
Contact:

Re: Brumm's Commit Logs

Post#404 » Sun Oct 06, 2019 11:02 am

All changes have been pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#405 » Sun Oct 06, 2019 12:53 pm

* Fix for the legendary reset GUI (hopefully)
* Reduced unforge cost for runes (from 1mil per rune level to 250k per rune level)
* Reduced size of bear companion

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#406 » Sun Nov 03, 2019 5:08 am

[*] Fix for ticket 1865
[*] Spiders Acid Spid sling won't drop anymore
[*] Hopefully fixed issue with companions and re-leveling (I am still not sure what is going on here).

(feat.2da updated required)

bsb5652
Site Admin
Posts: 2798
Contact:

Re: Brumm's Commit Logs

Post#407 » Sun Nov 03, 2019 10:55 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#408 » Sun Nov 10, 2019 4:46 am

[*] Daggerspell Mages get Uncanny Dodge on level 2
[*] Replaced Uncanny Dodge from Daggerspell set ring with Swift and Silent
[*] Shield Spell provides 4 + CL/6 AC
[*] Shield AC from Daggerspell Mage set removed
[*] Camouflage/Mass Camouflage provides now +10 Hide/MS (instead of just +10 to Hide)
[*] Prey Knowledge is now single target
[*] Prey Knowledge reduces piercing immunity by 1% per Spot level (instead of 0.5%)

Required updates:
- cls_feat_dmage.2DA
- spells.2DA
- tlk

Brumm
Posts: 2253

Re: Brumm's Commit Logs

Post#409 » Sun Nov 10, 2019 5:50 am

[*] Another change to the animal companion relevel code to prevent possible problems
[*] Swift Hunter now treats your ranger level as real scout level for determining sneak dices so if you have the Swift Hunter and the Swift Ambusher feats both classes will be treated as rogue level for sneak dices
[*] Improved Natural Bond just requires Natural Bond now


Required updates:
feat.2da

bsb5652
Site Admin
Posts: 2798
Contact:

Re: Brumm's Commit Logs

Post#410 » Mon Nov 11, 2019 7:51 pm

Changes pushed live!
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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