Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2181

Re: Brumm's Commit Logs

Post#361 » Sun Aug 04, 2019 12:10 pm

[*] Increased Reflex saves of Vrac
[*] Removed leftover debug message (green numbers in the logs)
[*] Fixed Abyss hardcore mode
[*] (Hopefully) improved target mechanic of Corpse Explosion
[*] Fixed an performance issue with Distortion Wave

Brumm
Posts: 2181

Re: Brumm's Commit Logs

Post#362 » Sun Aug 04, 2019 3:38 pm

* Slightly increased the chances for better random loot
* Removed Keadrins con fix

Brumm
Posts: 2181

Re: Brumm's Commit Logs

Post#363 » Thu Aug 15, 2019 7:51 am

[*] Increased Drown and Mass Drown damage cap to 100/CL (from 60/CL)
[*] Fixed some issues in the EX code which prevented proper scaling of creatures below CR 26
[*] Creatures can now have two Hero properties (Defesive, Swift etc.) at the same time. Chance increases with EX level.
[*] Rune drop chances increase with EX mode for creature of CR 32+
[*] Rune drop chances are increased for Hero properties creatures with a CR of 32+

Notes: .tlk update required

Brumm
Posts: 2181

Re: Brumm's Commit Logs

Post#364 » Fri Aug 16, 2019 11:26 am

[*] Overhaul of Heal Spell line
- All Mass Heal Spells have a range of 30 meters
- Single Target Spells and Mass spells share the same formula as follows:
Cure Minor Wounds: 50 + (Heal Skill × Caster Level ÷ 100 × 4)
Cure Light Wounds: 75 + (Heal Skill × Caster Level ÷ 100 × 5)
Cure Moderate Wounds: 100 + (Heal Skill × Caster Level ÷ 100) × 6)
Cure Serious Wounds (Mass): 125 + (Heal Skill × Caster Level ÷ 100 × 7)
Cure Critical Wounds (Mass): 150 + (Heal Skill × Caster Level ÷ 100 × 8)
Heal: 200 + (Heal Skill × Caster Level ÷ 100 × 10)
- Heal spells get a 10% bonus for Augment Healing and for Skill Focus Heal
- Heal spells get a 30% bonus for Epic Skll Focus Heal

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