Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#361 » Sun Aug 04, 2019 12:10 pm

[*] Increased Reflex saves of Vrac
[*] Removed leftover debug message (green numbers in the logs)
[*] Fixed Abyss hardcore mode
[*] (Hopefully) improved target mechanic of Corpse Explosion
[*] Fixed an performance issue with Distortion Wave

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#362 » Sun Aug 04, 2019 3:38 pm

* Slightly increased the chances for better random loot
* Removed Keadrins con fix

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#363 » Thu Aug 15, 2019 7:51 am

[*] Increased Drown and Mass Drown damage cap to 100/CL (from 60/CL)
[*] Fixed some issues in the EX code which prevented proper scaling of creatures below CR 26
[*] Creatures can now have two Hero properties (Defesive, Swift etc.) at the same time. Chance increases with EX level.
[*] Rune drop chances increase with EX mode for creature of CR 32+
[*] Rune drop chances are increased for Hero properties creatures with a CR of 32+

Notes: .tlk update required

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#364 » Fri Aug 16, 2019 11:26 am

[*] Overhaul of Heal Spell line
- All Mass Heal Spells have a range of 30 meters
- Single Target Spells and Mass spells share the same formula as follows:
Cure Minor Wounds: 50 + (Heal Skill × Caster Level ÷ 100 × 4)
Cure Light Wounds: 75 + (Heal Skill × Caster Level ÷ 100 × 5)
Cure Moderate Wounds: 100 + (Heal Skill × Caster Level ÷ 100) × 6)
Cure Serious Wounds (Mass): 125 + (Heal Skill × Caster Level ÷ 100 × 7)
Cure Critical Wounds (Mass): 150 + (Heal Skill × Caster Level ÷ 100 × 8)
Heal: 200 + (Heal Skill × Caster Level ÷ 100 × 10)
- Heal spells get a 10% bonus for Augment Healing and for Skill Focus Heal
- Heal spells get a 30% bonus for Epic Skll Focus Heal

bsb5652
Site Admin
Posts: 2802
Contact:

Re: Brumm's Commit Logs

Post#365 » Sun Aug 18, 2019 8:57 am

Changes have been pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#366 » Sun Aug 18, 2019 4:02 pm

[*] Fix for heal spells
[*] Animal companion code updated (just for betatesters with test rods) (Animalcompansion A-M are available now)

bsb5652
Site Admin
Posts: 2802
Contact:

Re: Brumm's Commit Logs

Post#367 » Tue Aug 20, 2019 7:03 am

Changes are on beta.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#368 » Sat Aug 24, 2019 12:22 pm

- Fixed Mass Heal (spells.2da update required)
- Bag of Transmutation can now upgrade runes. If the bag is used on a rune in your inventory the bag automatically
combines all runes of that type in your inventory.
- Removing line of sight check on mass heal spells (so you can heal through walls now)
- Adding a save to heal spell damage against undead
- Removal of the initial EX 1 AC scaling which leads to the crazy power level increase on EX1; the bonus is now distributed over whole EX range
- Friendly undeads are not longer subject to heal spell damage
- Heal spells formual adjusted as suggested by Zippy_Zaboo (tlk update required):
* Skill Focus adds 10%
* Epic Skill focus adds a stacking 15%
* Augment adds 10%
* If you have all three, you get an additional 5% stacking bonus per feat
- Animal companion update
* Reduced Spider bonua damage by 1 point per HD
* Added 10 more sneak dices to Panther
* Concealment is now properly applied
* Removed Dragons Widen Aura of Despair
Last edited by Brumm on Sun Aug 25, 2019 6:33 am, edited 1 time in total.

bsb5652
Site Admin
Posts: 2802
Contact:

Re: Brumm's Commit Logs

Post#369 » Sat Aug 24, 2019 2:03 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2264

Re: Brumm's Commit Logs

Post#370 » Sun Sep 01, 2019 10:16 am

[*] Animal Companion Changes

Animal Companion Level
Your Animal Companion Level is determined by the following rules:

Progressions:
Full Progression: Druid / Claw of Malar / Lion of Talsid / Cleric with Animal Companion Domain
-3 Progression : Shaman / Ranger
-4 Progression: Paladin with Devoted Tracker

Feat Bonus
+3 Natural Bond
+3 Improved Natural Bond
+3 Epic Animal Companion

ER Bonus
+5%/ER

The HD of your companion is equal to your Animal Companion Level * 0.8 and can't exceed your HD. So the strongest animal companion requires a companion level of 50.

All Animal Companions get a 10% damage immunity against everything on lvl 20, 30 and 40.

Bear
Low AB
Very High AC
Low Concealment
Very High HP
High Damage
Medium Saves
Very High

Gets Knockdown & Improved Knockdown on lvl 12
Gets Quakeshock on lvl 32

Spider (Range Attacker)
High AB
High AC
Very High Concealment
Low HP
High Damage
Low Saves

Gets Point Blank Shot on lvl 6
Gets Rapid Shot on lvl 12
Ges Impr. Rapid Shot on lvl 15

Boar
Low AB
High AC
Low Concealment
Very High HP
Low Damage
Very High Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12

Has War Glory Aura

Badger
Very High AB
Medium AC
Low Concealment
Medium HP
High Damage
High Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12
Gets Expose weakness on lvl 30

Panther
Very High AB
LowAC
Low Concealment
Low HP
High Damage
Low Saves

Gets Crippling Strike on lvl 10
Gets HIPS on level 15
Gets Epic Precision on lvl 20
Gets Swift and Silent on lvl 20
Gets an assload of sneak dices

Dino
Very High AB
High AC
Low Concealment
High HP
Very High Damage
Medium Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12
Gets Expose weakness on lvl 15
Gets Epic Dodge on lvl 36

Wolve
Medium AB
High AC
Low Concealment
Medium HP
Medium Damage
Medium Saves

--- These are not the final stats of the wolve ---

Telthor
High AB
High AC
Very High Concealment
Medium HP
High Damage
Medium Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12
Has immunity against Mind Effects

Fire Elemental
Medium AB
Low AC
Low Concealment
Medium HP
Very High Damage
Low Saves

Fire Damage Shield
Fire Immune
Extra Fire Damage

Earth Elemental
Low AB
Very High AC
Low Concealment
Very High HP
Low Damage
Medium Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12
Gets Quake Shock on lvl 32
Acid Immune
DR equal to HD/2

Water Elemental
Medium AB
Medium AC
Low Concealment
Very High HP
Low Damage
Medium Saves

Cold Immune
Extra Cold Damage
Cold Damage Shield

Air Elemental
High AB
High AC
Low Concealment
Medium HP
High Damage
Low Saves

Gets Knockdown on level 6
Gets Improved Knockdown on lvl 12
Permanent Storm Avatar
50% Concealment
Immune to Electricity Damage
Has immunity against Mind Effects

Dragon
Very High AB
High AC
Low Concealment
High AB
Very High Damage
Very High Saves

Gets Aura of Despair on lvl 6
Gets Improved Aura of Despair on lvl 36
Last edited by Brumm on Sun Sep 01, 2019 1:54 pm, edited 4 times in total.

Return to “Release Notes/ To Do”

Who is online

Users browsing this forum: No registered users and 1 guest

cron