Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#121 » Sat Aug 25, 2018 3:21 pm

- New Monk Auto granted feat at level 2 (will back grant if you don't have it to avoid extra relevling) Ascetic Strength

- Nam's CAP NWNX Plugin with log stacking fix and magical / ab cap functionality enabled. Rollback of FANs updates as to avoid conflicts.

- Brumm's Commits to address various set issues and description updates.

- Content library updated with latest updates.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#122 » Thu Aug 30, 2018 6:52 pm

- Removing Sacred Fist Code of Conduct Feat
- Updating Cleric Set Damage
- Bug Fix for Monk Ascetic Strength to update max to +20.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2741
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Re: Release Notes - Updated with Each Release

Post#123 » Mon Nov 19, 2018 7:25 pm

- NWNX Bugfix update - Fix for loss of Monkey Gripped items at login.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Posts: 2741
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Re: Release Notes - Updated with Each Release

Post#124 » Mon Mar 25, 2019 7:33 pm

- Fix to ROT Anthology 2 Chapter 3 end to port to the actual end of Chapter 3 and not the start of chapter 4 which will cause a journal inconsistency.

- Removing feats, evasion and improved evasion from all ROT mobs. Stock game / nwn2 blueprints are unaffected. Mobs that gain these feats from items will still have them.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 2741
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Re: Release Notes - Updated with Each Release

Post#125 » Thu Apr 11, 2019 7:58 am

- Rolled out Naam's NWNX plugin add on to fix Item Property Immunity to Damage Type to not allow it to go over 100% which used to cause major issues.

- Energy Immunity Item Property Reversion - Restored all item blueprints to go back to use stock energy immunity % properties.

- Updated Character GUI screen to now show EXACT (thanks to Naam for exposing the call to get it from the engine) energy immunity by damage type. It is in the same location we placed our summary of the ROT synthetic damage immunity values. The detail only shows you the immunities by damage type that are greater than 0%.

- All items in your inventory will be converted upon login to use the stock item property if you had ROT Synthetic damage immunity on an item.

- Persistent items will convert when you take them out of storage automatically, but will remain unchanged until you do so.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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