I am working on new feats for melee fighters and would like to give you the chance to bring your ideas in. All ideas are very welcome but please keep in mind that we can't make everything a reality.
Currently I have two new base feats in the works: "Shield Bash" and "Take Down". Shield Bash requires a shield (obviously) and Take Down requires a Spear. You can see a first prototype of both feats in the following video (the attack between the two feat animations is a regular attack):https://www.dropbox.com/s/q6wqgt88ogzp7 ... 4.mp4?dl=0
Currently there is no effect added to the feats and I would like to hear what you think could be appropiate. What I played around with so far:
Type of Feat: General
Prerequisites: Shield Proficiency, BAB +8
A character with this feat can attempt to hit a foe with his shield to inflict bludgeeoning damage. You must succeed on an attack roll based on two times your true base attack bonus + 5 + 1d20 against your targets full AC. The damage dealt is equal 2d20 for each strenght modifier point you have. Your damage is doubled on a critical hit. This ability has a cooldown of 12 seconds.
If you are using a tower shield your damage is increased by 25%. A small shield on the other hand reduces your damage by 25%.Disable
Prerequisites: Shield Proficiency, Shield Bash
Disable gives Shield Bashes the chance to throw enemies off-balance. The attacker and the defender both make a d20 roll to which the attacker adds his strenght and the defender his constituion modifier. To successfully throw an enemie of balance the roll of the attacker must be equal or higher than the roll of the defender. After a succesful hit the targets AC is reduced by 5 points for 2 rounds and knocked two the ground for 1 rounds.Pulverize
Prerequisites: Lvl 21, Disable, Epic Prowess
Pulverize increases the damage of your Shield Bash attack by 25%. Futhermore you land a critical hit with Shield Bash if you roll a 15 or higher.Take Down
Prerequisites: Weapon Focus (Spear), Power Critical (Spear), Dexterity 21
A character with this feat can perform a deadly spear attack on his foes.Y ou must succeed on an attack roll based on two times your true base attack bonus + 5 + 1d20 against your targets full AC. The Attack deals 15% of the enemies full HP as piercing damage. This damage is doubled on a critical hit. This feat has a cooldown of 12 Seconds.
Feel free to critizise the ideas above and make suggestions how to improve things. Just write down what comes to your head. It might make a lot of sense though if you always ask yourself the question "What is the worst thing that could happen if we make my suggestion a reality?". That way we can try to rule out those ideas that will cause us headache in the long run.
Thanks in advance and have fun!