kc2345 wrote:Character Feats
There are 4 main companion feats that a player can select:
Natural Bond, Improved Natural Bond, Epic Animal Companion, and Exalted Companion (Shared Rage is not really useful)
Improved Natural Bond is very niche, requiring either a Telthor Companion (offsetting the SS -3 CL penalty or Devoted Tracker, which comes with a 4 CL penalty anyway). Recommend leaving it unchanged as it has no effect on maximum scaling.
I would recommend increasing Natural Bond and Epic Animal Companion to +4 CL each to keep it in line with the Practiced Caster line of feats and the Arcane’s Mirror Golem. An arcanist can get a CL60 Mirror Golem by taking Practiced Caster with 40 base CL, and using a staff runeword. Similarly, raising both these feats to +4 each means a totally pure Druid can hit a CL60 animal companion by going 40 Druid (a massive investment as no feat dips) and taking both feats.
You're completely correct that it currently works like that. I was assuming the numbers based on the proposed changes I highlighted.How to use the formula to generate an animal companion:
You can either use Brumm's idea of a target stat level or a % modifier on the baseline to define a companion-specific value
Some examples below. CL 50 is assumed unless stated otherwise.Proposed Example 1: The Bear
Weapon type: Warhammer (1d8, 20/x3 Blud)
HP: Target - 3,000 HP at CL50 or +50% of base (Bears are tough)
Looking at the formula of (10 (Beast HD) + 20 (Con Mod@CL50)) x 50 (Companion Level @CL50) + (10 x 50), we can achieve this by multiplying the (10 x 50) bonus HP by 3.
This makes the bear gain 30 bonus HP per HD instead of the baseline 10/HD
This also automatically means Regen for the bear scales up with HP to 120 (from 80 base) at CL50
AC: 114 target (Bears have a tough hide)
This can either be achieved by changing the scaling formula, or granting Armor Skin III feat over baseline. (109 Base + 5 Armor Skin III)
Grant Armor Skin I at 21
Armor Skin II at 31
Armor Skin III at 41
DR/DI: slight boost to 35% all immunity, DR 10 all
Bonus Combat Feats/Abilities: Quake Shock at CL30
Overview: The bear is designed to be a high HP tank. With a huge HP and regeneration boost, this companion is for players who desire a companion that requires minimal maintenance in combat.Proposed Example 2: The Fire Elemental
Weapon type: Scimitar (1d6, 18-20/x2, Slashing)
Dmg: add a scaling damage dice (Fire) for 5 total elemental damages, instead of the baseline 4.
DR/DI: 100% fire immunity. Otherwise Unchanged
Bonus Combat Feats/Abilities:
Passive damage shield that does 2 fire dmg/CL when struck
Persistent Body of the Sun. Effect cast at CL = companion CL
Overview: The Fire Elemental is designed for higher damage output and hitting stuff with Fire.
Body of the sun means it excels at fighting swarms of weaker enemies. (Swarms of strong enemies will kill it handily)
On a related note, could we increase the radius of Body of the Sun/Lesser Aura of Cold to 10'? Currently, enemies have to be directly adjacent for the damage to trigger, and creatures with larger models may have issues if given these abilities.