fox wrote:Can we work on summons , rp reward summons, spell summons. Like its here in game but doesnt work very well.
In combination with the Mana System? I am not sure if I understand what you mean.
Chemic_al wrote:Well without things like summons being addressed, it obsoletes classes like druid to it's arguably better spirit shaman cousin. And it's quite an odd objection when golems, minotaurs, beholders, epic grandstand etc all being added so it's literally summons for all whilst this glaring deficiency goes unaddressed. I know there are technical reasons behind it but if the Trinity team have proved anything they are quite capable of overcoming the limitations of the core NWN2 engine.
With regards to mana, how does this in any way improve the gameplay experience? If the idea is to stop teleport spam put a 30s timer on it.
It's not a DnD mechanic and honestly I think if I were to focus on anything it would be making a whole host of unused classes worth taking again.
Lomir wrote:I consider the minion from the RP reward to be just a side benefit. I play with RP on a lot (when playing with people), and the fact that I get free exp for doing something I enjoy doing is completely worthwhile. As far as prestige classes getting minions that scale, I think that'd be pretty broken. The only way to make minions worthwhile for most classes is by taking multiple feats, and devoting yourself to the primary class associated with it, so letting you take 8-10 levels in a prestige class and get a minion on par with spending 30 levels in another class seems a bit off.
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