addict-ant wrote:Cataca wrote:
In short: If heavy armor builds are viable, dexers without shields are viable. If one of those is not viable, we have a basic balance problem that needs to be addressed, keeping one level monk dips as bandaid fixes is going to do more harm than good in the long run.
I'd like to add my 2 pence worth (as a relative newbie I'm fairly sure it's worth less than that but here goes nothing) because I'm concerned we do have a basic balance problem and to understand my point I think I may need to go back to basic principles:
Surely the original point of skills/feats like evasion, HiPS, defensive roll, self concealment and the like were to give Rogue-like classes combat survivability? ...but in RoT it's the other way around - pure warrior builds (any class mix with high BAB/HP) without these traits are the ones who seem to struggle to survive. To my mind this doesn't seem right.
To expand: high STR+CON warrior builds should = TANK (shouldn't they?) but from what I've read on the forum this isn't the case (please do correct me if I'm wrong). From my own limited experience with trying to perfect my PTWF, the advice I've received is: I must have: monk ac, duelist ac, hips, self-concealment or some combination (all of which is darn good advice). However, I can't help but feel this proves a basic balance problem as IMHO all of these were meant to give a leg-up to classes that needed one rather than a necessity for many builds which is what they seem to be (not to mention I feel they go against the character concept from an RP perspective).
I could go on at length with ideas to improve/balance things (e.g. make weap.spez/parry worth having?) but feel I'm taking too much space as is. In short there doesn't seem enough reward for warrior builds to stay purist and I'm concerned you may actually need to enact both or other options to gain balance. However, I do stress I'm new, I don't have the experience to have a truly informed opinion and I could be very, very wrong...on just about everything Just my honest and humble opinion. Thank you for reading.
The reason why all the dex/caster/monk shenanigans are so much better on RoT is that you can actually get stats to 50 for a maximum attribute bonus of 20. The most dex you'll see on normal servers for instance is something along the lines of 30+ 6 for an attribute bonus of 13, which is only barley better than your fullplate would be. You'd also pretty much be starved for stats to throw on wis, thus never getting significantly more than 3-4 AC from that (unlike you are a druid with owls wisdom, which is +12 to wis with enough CL, thus them always beeing prone to one level monk dips, in adition to your wis AC helping wildshape.)
That said, i only ever build stuff that has heavy armor and divine shield/epic mage armor as defense and i have no issue progressing through content. Those two things alone are more than sufficient, you'll hit 100 AC and can basically do all content as long as you dont play braindead.
The issue comes when you compare pure warriors that have hardly any access to AC bonuses and clerics, which basically have all of them. When you start giving out buffs for one class that has low AC, it inevitably gets taken by the high AC classes as well. (see armor skin 1-3) So buffs need to be applied sensibly, and in a way they cant benefit the high AC builds too much.