BETATEST REQUIRED: Capped Spell Immunity

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Itaasi
Posts: 799

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#11 » Tue May 17, 2016 8:16 am

Tested my Bard with 75% Electrical immunity on cloak and 30% from a shard (105% total) and she doesn't get damaged by electrical attacks, so it seems to work.
I also tested on my cleric with 100% Cold Vulnerability from her weapon and 100% synthetic immunity on cloak. She doesn't take any Cold damage. I don't know if the synthetic immunity (from legendary material) will get changed to regular immunity. But if it does, I will need to test again.

Brumm
Posts: 2136

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#12 » Tue May 17, 2016 8:17 am

The synthetic cold immunity is a relic from the old days and applies 9999/- resistance. We'll replace it soon with the new capped item immunity.

Itaasi
Posts: 799

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#13 » Tue May 17, 2016 8:52 am

We'll replace it soon with the new capped item immunity.

Will that be testable on the beta server before it's implemented on the live server?
I'd like to test it on my Cleric.

Naamarikala
Posts: 145

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#14 » Tue May 17, 2016 9:12 am

Are you going to address the stacking of vulnerabilities, Brumm? For example, If you have greater seal defender's heart and greater atlantian golem's heart in your inventory, you should get 10 % acid vulnerability and 20 % cold vulnerability in total. However, logging in a second time (or switching back to a server you were previously on) makes them double, resulting in 20 % acid vulnerability and 40 % cold vulnerability in total.

I tested with two characters. The first one had 85 % fire immunity from items. Iron body would have previously caused the character to become vulnerable to fire but now the character correctly resisted 100 % of the fire damage. The character also had 100 % (105 % theorectically) immunity to electricity (not synthetic) from items and casting Energy Immunity didn't change it. Shadow shield in addition to 50 % immunity to negative energy from items resulted in 100 % immunity.

Another character had 70 % immunity to acid, cold and electrical. I applied energy immunity to cold and electricity and the immunity worked. I also tried a combination of energy immunity to acid and iron body and it resulted in 100 % immunity to acid.

Brumm
Posts: 2136

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#15 » Tue May 17, 2016 9:15 am

Thanks for the reports so far.
The vulnerabilities on items aren't adressed so far but I'll try to do as soon as I understand how it works.

Brumm
Posts: 2136

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#16 » Tue May 17, 2016 4:59 pm

I am done with the item vulnerability stuff and could use some help with finding the items.
If you guys know items with a damage vulnerability on it, please post the name here.

Thanks!

Edit:
I have on the list already:
[*] Greater Seal Defender's Heart (Vulnerability will be replaced by the new capped vulnerability)
[*] Spent Stone (Vulnerability will be replaced by the new capped vulnerability)

Naamarikala
Posts: 145

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#17 » Tue May 17, 2016 6:36 pm

[*] Construct Girdle
[*] Lesser Seal Defender's Heart (not Greater atlantian golem's heart like I remembered earlier)
[*] Staff of the Undead Lord
Last edited by Naamarikala on Wed May 18, 2016 2:55 am, edited 3 times in total.

Valariax
Posts: 426

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#18 » Tue May 17, 2016 8:07 pm

[*] Ring of the Lost Soul: 25% Negative Energy and 25% Slashing vulnerabilities
[*] Luceph's Ring of Casting: 10% Physical Damage vulnerability
[*] Fallen Paladin Half Plate: 10% Divine vulnerability
[*] Vera's Robe: 75% Divine and 75% Positive Energy vulnerabilities
[*] Cania Elite Chain Shirt: 25% Bludgeoning, 25% Magical and 100% Fire vulnerabilities
[*] Troll's Visage: 25% Fire vulnerability
[*] Greater Troll's Visage: 25% Fire vulnerability
[*] Captain Aerad's Shield: 50% Cold and 50% Electrical vulnerabilities
[*] The Dead Fallow: 50% Bludgeoning vulnerability
[*] Mace of the Ancients: 50% Divine vulnerability
[*] Dakmor Knight Longsword: 25% Divine and 10% Fire vulnerabilities
[*] Ashkult's Hammer: 50% Cold and 50% Divine vulnerabilities
[*] Flameblast Gloves: 10% Cold vulnerability
[*] Gloves of the Flame Hand: 25% Cold vulnerability
[*] Kama of the Flame Hand: 25% Cold vulnerability
[*] Kama of the Screw Loose: 25% Cold vulnerability
[*] Mithral Kama (the one that drops in Atlantis): 10% Fire vulnerability

I know there's more - I'll add them when I find them.
Image
DM - Chronicle
DM - Maëlys

Brumm
Posts: 2136

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#19 » Wed May 18, 2016 4:18 am

Holy cow! Thats way more than I expected.
Either I go the less efficient route or the revision code will be a beast. I need to see what I'll do but hopefully I can finish the revision code today so that we can start with the beta tests tomorrow.

Brumm
Posts: 2136

Re: BETATEST REQUIRED: Capped Spell Immunity

Post#20 » Wed May 18, 2016 5:29 am

I made a list here. The ones with [*] are changed already (just for me to keep track of everything). Please post items I missed.

[*]Ring of the Lost Soul
[*]Luceph's Ring of Casting
[*]Fallen Paladin Half Plate
[*]Vera's Robe
[*]Cania Elite Chain Shirt
[*]Lesser Troll's Visage
[*]Troll's Visage
[*]Greater Troll's Visage
[*]Captain Aerad's Shield
[*]The Dead Fallow (Shortbow)
[*]The Dead Fallow (Longbow)
[*]Mace of the Ancients
[*]Ashkult's Hammer
[*]Flameblast Gloves
[*]Gloves of the Flame Hand
[*]Kama of the Flame Hand
[*]Kama of the Screw Loose
[*]Mithral Kama (the one that drops in Atlantis)
[*]Amulet of the Dark
[*]Black Order Half Plate
[*]Blue Order Half Plate
[*]Cania Frozen Mithral Breastplate
[*]Green Order Half Plate
[*]Harrad's Robes
[*]Ice Sorceress Robe
[*]Red Order Halfplate
[*]Vera's Lich Full Plate
[*]Atlantian Defender Boots
[*]Cain Soul Remnant Claw
[*]Halberd of Umberlee
[*]Heavy Shield of Darkness
[*]Tiamat's Elemental Longbow
[*]Dakmor Knight Longsword
[*]Greater Seal Defender's Heart
[*]Lesser Seal Defender's Heart
[*]Spent Stone
[*]Scythe of Chaos
[*]Scythe of Law
[*]Scythe of the Wit Drainer
[*]Tiamat's Elemental Shortbow
[*]Light Shield of Darkness
[*]Dakmor Tower Shield
[*]Lloth's Tower Shield
[*]Vladar's Tower Shield
[*]The Asylum Smith's Hammer

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