Aenain wrote:Any suggestions on how to do it Brumm? I can tell you on my monk, I started missing mobs with EX off around 30 and had to relevel and take cleric/SF just to get my AB up.
Well. I can't give you a good way of doing it off the cuff so I just brainstom a bit. From my understanding it sounds like there are basically two issues:
1. Bards / clerics / arcanes get such a strong AB boost that they are superior to any non magical/bard boosted melee build (and mobs are kind of adjusted to that)
2. Even if we introduce feats to adress that, these feats could also be taken by the magical/bard supported builds so the gap wouldn't be smaller just everybody would get more AB (which then might lead to an increase in mob AC in the longrun and therefore to a lot of work without fixing the problem).
Such a problem can be somewhat dealt with with artifical rules like robin suggested. But like I already said multiple times I see the risk here of making different builds more the same. It wouldn't matter if you are an Eldrith Knight, a Cleric, a Barbarian or a Fighter. All builds end up with basically the same AB values.
So my - currently not well thought through - suggestion would be to make magical/bard AB different from real "physical" AB. Let me try to explain what I mean: Currently there is rarely an occasion on ROT where you risk loosing your magical AB (partially) so there is no real difference between magical AB and "phyiscal" AB. The AB you get from a spell is as good as the AB you get for investing heavily into fighter-type classes. Same is true for BAB and divine power. That is a weak spot in my opinion. We could change that by reworking Abjuration spells and make the AI use them. And no: I don't want to debuff all magical AB. But making real AB more reliable than magical AB does make sense in my opinion. Magically supported builds and real melee builds would then become more different and somewhat uncomparable. A magically supported build might be stronger under perfect conditions. But the real fighter would be way more reliable and would dish out damage constantly if things get ugly.
But to be clear: This is not a concept I thought through. Stuff like this can require a lot of adjustments in many different places. But even if it means a lot more work I still think that it is the right way of doing it.
Edit: Wouldn't it be wonderful if "real" fighters wouldn't have to spend several rounds to buff themselves with different clickies, rods and shit? No more eye cancer? I know I tend to start dreaming if you ask me a simple question