Compiled List of Spell Issues

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bsb5652
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Re: Compiled List of Spell Issues

Post#11 » Thu Jun 25, 2020 6:20 pm

Updated your last post here. Getting changes on beta now. Beta patch will be needed.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Compiled List of Spell Issues

Post#12 » Sat Jun 27, 2020 12:50 pm

Rewrote Weapon Buffs spells (Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave)
to now handle any equipped items on caster pc target, creture target and creature items and gloves.

10) All KPRC Nature spells, e.g. Hawkeye, Lesser Aura of Cold, Aspect of the Bear
Hawkeye, Lesser Aura of Cold have been updated to target other than caster.

Changes will be on beta shortly with an updated beta patch.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brownyman
Posts: 269

Re: Compiled List of Spell Issues

Post#13 » Sat Jun 27, 2020 3:04 pm

bsb5652 wrote:Rewrote Weapon Buffs spells (Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave)
to now handle any equipped items on caster pc target, creture target and creature items and gloves.


Does that mean they'll work on ranged weapons as well?
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bsb5652
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Re: Compiled List of Spell Issues

Post#14 » Sat Jun 27, 2020 4:59 pm

Just the weapon types they were supposed to work with. So if they included ranged, then ranged would get it as well.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#15 » Sun Jun 28, 2020 3:00 am

bsb5652 wrote:Rewrote Weapon Buffs spells (Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave)
to now handle any equipped items on caster pc target, creture target and creature items and gloves.


On beta, these spells currently work on ranged weapons as well as melee weapons. I'm fine with either correcting this or just leaving it in and declaring it a feature.

On both beta and live, Divine Power is still unfortunately bugged.

It is now cancelled by re-casting it, but does not refresh at all. Instead, it seems that recasting it before the duration expires locks you out of Divine Power mode completely, as multiple casts after the 2nd keep you at your baseline BAB.
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bsb5652
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Re: Compiled List of Spell Issues

Post#16 » Sun Jun 28, 2020 4:50 pm

FIx to restrict to melee for those select spells is working as expected now. I will be rolling out these changes soon and update the release log when I do.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brownyman
Posts: 269

Re: Compiled List of Spell Issues

Post#17 » Sun Jun 28, 2020 4:55 pm

Just messing around in game (live) and Leonals roar is only giving a fixed DC of 17, i havent tried beta to see if the fix is working correctly there. Just maybe could be checked! :D Thanks Brian
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Aenain
Posts: 31

Re: Compiled List of Spell Issues

Post#18 » Sun Jun 28, 2020 9:18 pm

I was messing around and noticed that Sanctuary roots the target for the duration of it. kc pointed out it could root allies as well.

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#19 » Mon Jun 29, 2020 12:36 am

Can confirm Sanctuary (Cleric, Favored Soul 1) roots the target on live.

IMO it is actually more useful in its current incarnation to stop one summon (or party member) from charging into battle, but I have no issues if the rooting effect was removed.
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