Compiled List of Spell Issues

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kc2345
Posts: 745

Compiled List of Spell Issues

Post#1 » Thu Jun 18, 2020 2:53 am

Hi all,

Here is a compilation of some of the spell issues that have been brought up by other players and myself in a consolidated list so Brumm can look at it when he has time.

Do add anything else that you've noticed.

1) Leonal's Roar

Issue: The spell has an incomplete description. It currently only checks the HD of the target, and not the CR. The death effect also has no save, although it does respect death spell immunity. It is able to 1-shot any mob as long as its HD is below CL-10 (so even EX6 mobs of up to HD 40 can be instant killed with no save).

Proposed solution: Multiple possible solutions. Making it check CR instead of HD, allowing the Fort save to protect vs death, or reducing the death effect to a less potent one.

2) Spell Name: Evard's Black Tentacles

Issue: The AB of the spell is too low to hit mobs of appropriate difficulty

Proposed solution: Discussed here - https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5330

2) Summon Creature I-IX

Issue: Missing AC on the Summon. Likely due to improper porting of the animal companion code. Druids seem to have a bugged Summon IX as it summons a far weaker creature.

Proposed solution: Discussed here: - https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5319

3) Earthquake

Issue: The spell DC of the secondary knockdown effect is locked at 15 instead of scaling with caster level.

Proposed solution: Set the knockdown DC to the same as the spell's damage DC.

4) Wail of the Banshee, Finger of Death (Anti-Cheese code)

Issue: The formula for powerlevel double-counts EX ("The powerlevel of the target is equal to it's challenge rating plus 10 plus 3 per EX level") As EX also directly increases CR.

Proposed solution: Set powerlevel to CR * 1.25? This avoids the odd situation where a CR 3 has a powerlevel of 13, but maintains a powerlevel of 50 for a 40 CR creature.

5) Divine Power

Issue: The spell cannot be refreshed. Re-casting it before it expires does not work to refresh the duration.

Proposed solution: Discussed here - https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5322

6) Blade Barrier (Self)

Issue: The spell paralyzes the caster. Causes issues with NPC mobs that use the spell, for example the harpies in Weapons of War 2.

Proposed solution: Discussed here - https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5322

7) Death Knell

Issue: Damage dice do not match description. Actual damage is far below the spell description.

Proposed solution: Adjust either description or spell code so they match.

8) Lion's Roar (Cleric/FS level 8, not Leonal's Roar)

Issue: The listed AB bonus of the spell does not work.

Proposed solution: Fix the AB boost?

8) All KPRC Nature spells, e.g. Hawkeye, Lesser Aura of Cold, Aspect of the Bear

Issue: Cannot be put on a fast buff rod, as the spell cannot be targeted onto the rod.

Proposed solution: Discussed here - https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5322

9) Magic Circle Against Alignment

Issue: Duration is not working as intended. Disappears on zoning and also disappears prematurely (reported by dmro1994 on Discord). This appears to be limited to the spell being cast by a cleric, as wizard casting seems to work as intended.

Proposed solution: Fix duration.

10) Weapon Buffs (specifically Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave)

Issue: Some of the weapon buffs, like Flame Weapon, are able to affect all weapons, including offhand ones. Others, like the ones listed above, only affect the main hand or primary weapon.

Proposed solution: Make weapon buffs affect multiple weapons as was done for Flame Weapon.

EDIT:
Updated details on Magic Circle Against Alignment and Summon Creature IX (Druid)
Added issue #10
Last edited by kc2345 on Fri Jun 19, 2020 3:10 am, edited 1 time in total.
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bsb5652
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Re: Compiled List of Spell Issues

Post#2 » Thu Jun 18, 2020 8:17 am

Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Aenain
Posts: 31

Re: Compiled List of Spell Issues

Post#3 » Thu Jun 18, 2020 5:56 pm

Nice job compiling all those KC!

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#4 » Fri Jun 19, 2020 3:10 am

Thanks Brian!

Updated 1 additional issue and added details to 2 others.
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bsb5652
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Re: Compiled List of Spell Issues

Post#5 » Fri Jun 19, 2020 8:21 am

Cool! Did you update the ticket or just the forum thread?
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#6 » Fri Jun 19, 2020 8:48 am

I've appended a note for issue 10, but am not able to modify the original report to update the information about the Magic Circle or Druid Summon IX issue.
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bsb5652
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Re: Compiled List of Spell Issues

Post#7 » Mon Jun 22, 2020 9:07 am

Perfect, thanks! I'll get cracking on these next now that auction house in game is done.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#8 » Thu Jun 25, 2020 2:26 am

Testing the spells on beta. List will be updated as I test the spells. Things that are working are highlighted in green, issues that are not yet tested or partially fixed in blue, and stuff unchanged in red

1) Leonal's Roar

The spell still kills on a successful save.
bsb5652 -> Should be fixed now.

2) Spell Name: Evard's Black Tentacles

AB for a CL 50 caster can now hit 85 AC Thumper easily, but has issues hitting 95 AC Thumper. It should work well vs most event mobs which fall in the 70-85 AC range.

Damage calculation is still wrong, as a Maximized spell at CL50 is ticking for 240 instead of the 210 theoretical damage. Should the description be updated to (1d6+2) per 2 CL?

bsb5652 -> Description should be good. 2 versions of the desc were out there.

3) Summon Creature I-IX

AC is still missing from Summons - I believe it's most likely Shield or Dodge AC missing

4) Earthquake

Fixed. DC for KD matches save for damage

5) Wail of the Banshee, Finger of Death (Anti-Cheese code)

Does not seem to have been updated

bsb5652 -> Should be fixed now. I made it much better all around.

6) Divine Power

To be tested

7) Blade Barrier (Self)

Works. Blade Barrier (Self) no longer roots the caster

8) Death Knell

Damage is correct at 2d4+1/CL. However, it does not gain the 20% bonus from the Epic Explosive Damage feat. (450 damage with Maximize at CL 50, should be 540)

bsb5652 -> Damage Should be fixed now.

9) Lion's Roar (Cleric/FS level 8, not Leonal's Roar)

AB and HP boost work as described. Seems not to work when cast from a Fast Buff rod, but works with Metaprep or when manually cast.

10) All KPRC Nature spells, e.g. Hawkeye, Lesser Aura of Cold, Aspect of the Bear

Hawkeye, Lesser Aura of Cold have been updated to target other than caster.

11) Magic Circle Against Alignment

To be tested

12) Weapon Buffs (specifically Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave)

Rewrote all spells to handle all equipped weapons.
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bsb5652
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Re: Compiled List of Spell Issues

Post#9 » Thu Jun 25, 2020 8:08 am

I updated the ticket on exactly what issues I addressed. You accurately discovered no changes in those ones, lol.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

kc2345
Posts: 745

Re: Compiled List of Spell Issues

Post#10 » Thu Jun 25, 2020 9:49 am

Ah cool.

Thanks for the updates!
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