I am aware that the next major change on the table is the warlock revision, followed by summons and bard spellcasting. This thread lists some changes I am thinking of that could in theory be completed very rapidly, and should not significantly detract from the major project revisions in terms of developer time/effort. The main questions are:
A) Is the change desirable/useful?
B) In terms of game balance/potential bugs, what possible negative impact could the change have?
C) Is it actually something that can feasibly be done? Or am I grossly underestimating the developer complexity of introducing this?
Suggestion 1: Allowing EKs to cast in Tenser’s
Reason: The implementation of Tenser’s runs counterproductive to playing an EK as a hybrid caster/weapon user, as the magnitude of the buff is huge (+10 BAB and +7 Natural AC), and dropping the buff to cast is therefore extremely counterproductive.
Suggestion: Add a new feat, auto awarded at EK 26 – Martial Spellcaster. Possessing this feat allows an EK to cast spells without losing Tenser’s. Awarding it at EK 26 precludes the EK from also getting the 3 purist caster feats (26 + 15 = 41), so the potency of his spellcasts are reduced compared to a pure offensive spellcaster.
Suggestion 2: Casting a BAB modifying spell/ability removes any previously cast BAB-modifying spell/ability cleanly
Reason: There is currently an issue with Divine Power where re-casting it or applying another BAB modifying spell does not refresh or change the duration. Thus, if you cast a 5 min Divine Power, then tried to refresh Divine Power after 4 min, both Divine Powers fall off on the 5th min. I am not sure if this extends to the other BAB modifying-abilities, but it would be good to check anyway.
Suggestion: I believe there are currently 4 BAB modifying abilities – Divine Power, Tenser’s Transformation, Intelligent Attack (Swashbuckler), and Legionnaire’s March (Bardsong). Adding code that checks for these 4 abilities and then removes them before applying a new BAB effect should resolve this issue.
Suggestion 3: Removing the paralysis of Blade Barrier (Self)
Reason: Casting the Blade Barrier (Self) spell roots the caster in place and locks them in combat. This is extremely annoying when cast by a player character (unless they can teleport out of it), and also causes AI issues with mobs that cast it (Harpies and Minions In Weapons of War 2 who stand stationary after casting the Blade Barrier on you)
Suggestion: Remove the lines of code that root the caster for this spell.
Suggestion 4: Adding the ability to target KPRC nature spells onto a Rod of Fast Buffing
Reason: The KPRC nature spells have an odd feature where casting the spell automatically targets the spell on the caster much like Divine Shield. In contrast, nwn2 base spells allowed for targeting even in the case of Personal spells like Divine Favor. This makes the KPRC spells incompatible with the Fast Buff rod, as you cannot cast the spell into the rod.
Suggestion: Make the Personal range KPRC spells allow for targeting in the same manner as Divine Favor.
Feedback/comments on these suggestions is welcome.