Brumm wrote:Hello everybody,
Aenain is right about the XP for spiders probably changing after the code rollout. In trade for that different areas might become new grinding hotspots so it might make sense to wait for the rollout and for whatever happens then.
Furthermore I am not very keen on giving players early access to higher journal tied areas because this has the potential to bug your journal quite heavily. We would have to make a lot of changes to make sure that nothing bad can happen and I doubt that this is well invested developer time. Not to mention that it wouldn't make much sense if you look at the story as a whole.
My suggestion would be a little different: We could add one or two new areas where players can grind endlessly. One location for that could be the large field in front of the eastern gate of Trinity. There is enough space to fit a cemetary in where we could spawn endless undead. A crypt could then lead to an area where you get tougher spawns. Would that work for you guys?
You get the idea. Spiders are only the easiest way so far. I wonder how it would be easier to craete a new area from scratch than removing the lloth key from spiders, but I'm game to try anything that will keep the spirit and effectiveness of the four points indicated in my first post :
- XP grinding
- Item grinding
- A place where many players gather and talk about builds, spells, tweaks, tricks
- A major trading place
You prefer a two level place ? one for mids and one for tougher 27+chars ? ok !!! do you have already ideas or woudl you let player's creativity propose something ?