Proposed Monk changes

Trading, random questions, rants about your favorite sports team loosing, or anything else!
Posts: 44

Proposed Monk changes

Post#1 » Wed Oct 10, 2018 8:07 pm

Just wanted to throw out a couple suggestions. With the overhaul to Monks, it appears unarmed was the intentional route for them to go. I love the idea, but a few minor tweaks would help them tremendously.

1st) Empty body - gives 50% conceal, 2 times a day for number of rounds = to class level.
Proposal to change this to give permanent 50% conceal if you have at least 30 levels of monk or give it a visual affect and give it a number of uses based on half your monk levels. Remove the concealment from the monk necklace set and replace it with something else, Possibly a damage shield of some sorts.

2nd) A new feat for monks or possibly changing quivering palm. Here is a feat from the new Kingmaker - Pathfinder game that I think would work great for monks, replacing quivering palm, but put it on a timer instead of 1 use per day.

:Great Vital Strike"
You can make a single attack that deals incredible damage.
Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Just some thoughts,

Posts: 123

Re: Proposed Monk changes

Post#2 » Fri Oct 12, 2018 12:21 am

Glowing eyes please!

Site Admin
Posts: 2750

Re: Proposed Monk changes

Post#3 » Fri Oct 12, 2018 7:05 am

Thank you for your suggestions, we will discuss on our next staff meeting.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator

Posts: 44

Re: Proposed Monk changes

Post#4 » Wed Oct 17, 2018 1:02 am

Another update on some monk proposals. Since the update to them trying to be made into fist fighters. Any chance we can add in a pair of good Battle Gauntlets to there set pieces? Ones like the DM battle gauntlets so we can use our Epic Metal forges on them for more damage?

Not to many good monk gloves in the game as far as I know or have seen. If we could add in a pair, maybe add in a 6th bonus slot for them as well like fighters have with all their gear.

Here is an idea for the 6th slot
***Set Bonus Applies (6 Items) ***
* Bonus HP equal to your Wisdom
* Regeneration +20
* AC +11 (Shield)
* Immunity against Blindness, Attack Decrease and Mind Effects
* Sonic/Positive/Negative/Piercing Damage Bonus (The bonus scales with Monk level. It is 2d4 (LVL 12), 2d6 (LVL 16), 2d8 (LVL 20), 2d10 (LVL 24), 2d12 (LVL 28))
* 25% Magical Damage Immunity
* Special Ability (Amulet)
* (NEW) Increases Monk Spell Resistance by 1 for every 2 levels of pure monk / Maximum of +20 added to their SR
Could be done similar to the epic feats they can take.

As for the Gauntlets, here Is a Suggestion (Similar to Fighter Crossbow, since gloves are pretty much 2 handed)
**Dogen's Battle Gauntlets**
Enhancement Bonus +15
Damage Bonus Electrical 4d12
Massive Critical Bludgeoning 2d12
Vampiric Regeneration +10
Damage Bonus Magic 4d12
Damage Bonus Slashing 4d12

This would allow monks to get access to a weapon they could use their epic forges on to increase damage instead of trying to get lucky on DM Battle Gauntlets.

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 4 guests