Staff Meeting

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Posts: 2560

Staff Meeting

Post#1 » Thu May 31, 2018 7:07 pm

Hi All,

We are organizing a staff meeting for this weekend to organize a pretty aggressive schedule of new content and other roll outs for June and July 2018. I wanted to drop a line to get some additional thoughts of what you would be looking for in the coming months so we can focus our efforts and time appropriately.

I am working on the new anthology campaign again and will have the first 2 chapters released on 7/1 and the next 2 on 8/1, and the last 2 on 9/1. I got stalled out at work and apologize for the delay.

Thanks and will provide updates after we meet,
Brian Bloom

Realms of Trinity Executive Producer & Game Creator

Posts: 1522

Re: Staff Meeting

Post#2 » Thu May 31, 2018 7:25 pm

Off this weekend. Should be able to make this one.

I do plan on finishing the Thug / Swash Set.
I do plan on finishing bugs in Eon Midenlayen.
Dungeon Master, Administrator, Lord of Ahala
AG_7's Resource Compilation

Posts: 581

Re: Staff Meeting

Post#3 » Fri Jun 01, 2018 1:05 am

What i would be looking for, in decreasing priority :
1/ bard overhaul
2/ divine rework
3/ new areas
4/ ranger set
Kr Samyx

Site Admin
Posts: 2560

Re: Staff Meeting

Post#4 » Sun Jun 03, 2018 11:24 am

I just wanted to drop a line and go over what we discussed in the team meeting and what we are going to be working on over the next several weeks and months.

Priority 1: Rolling out new areas and side content from Corgano and Mortis that has been sitting mostly complete but just needed my support to get over the hump.

Priority 2: Finishing up the Thug Set and getting it out for consumption.

Priority 3: Divine Spell Overhaul completion

Priority 4: Anthology Campaign 2, Chapter 1-2 release.

We will be looking at the ranger set and the bard over haul and seeing who would be best to start working on those in Mort's and other dev team's absences. So stay tuned on the time frames here.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator

Posts: 581

Re: Staff Meeting

Post#5 » Mon Jun 04, 2018 3:25 am

I'd like to add also to the list :
98/ warlock ovethaul
99/ old crap sets overhaul (paladin/evil/monk/dd/hexblade)

Posts: 554

Re: Staff Meeting

Post#6 » Tue Jun 05, 2018 4:06 am

Ok, here is my list of interests:
1) Ranger set.
2) Allow golems for divine casters and warlocks.
3) Warlock upgrade (class & set).
4) Add some bonus damage to HB set, something like monk set has I think.
5) Elder sets upgrade - DD, BG, Pally, etc...
6) Monk upgrade (class & set).
7) Animal companions upgrade (greatly increase its survivability).
8) Summons upgrade (greatly increase its survivability).
9) Divine rework.
10) Bards upgrade.
11) Bard set.

About animal companions and summons. I think the main problem is - they die pretty fast late game.
And I realize how hard to balance them to keep it good for late game and NOT overpowered for early\mid game.
The idea is - greatly improve its survivability while keeping its offensive power the same as it is now.
Give them HUGE hp bufer - 4-5k, also give them some pretty good regeneration +200\300.
Ideally, is to give this ER-based. For example - add +1k hp and +50 regen. per player ER. Not sure how hard is this to implement.
Another idea - make summon animal companion few times a day. Increase this number with class level and ERs based probably?
Magic is impressive, but now Minsc leads! Swords for everyone!

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