*emerges from the shadows*
I've been toying with ideas for ongoing campaigns in my noodle for a couple weeks. The one I've settled on is as follows:
The Average Joes campaign.
The idea: players will be restricted to non-magical classes only. Fighter, rogue, thug, barbarian, non-spellcasting, non-companion rangers...probably not monks (they're not all that average.) Very low-magic (probably +3 max, non-magical gear can give bonuses by trading off for penalties.) Advancement will be very quick...start at level 2, eventually get to level 30, perhaps 1 level every week or two. All characters will be one base class, or one base class and one prestige class.
The inspiration: having seen the remake of Stephen King's It, the second season of Stranger Things, and Shyamalan's Split, and always being a fan of Lovecraft and his ilk, I like the idea of non-magical folks dealing with problems in a supernatural world. Whether it's thinking around the problem, talking around the problem, or hitting the problem with a baseball bat, I like when muggles encounter the supernatural and don't just curl into a ball.
The rationale: I'd like for folks to exercise the power inherent in their characters rather than their items. There won't be anyone running around with 20 extra spell slots at each level, or a 50 in two stats. You'll have to rely on your builds and your classes for your juice. I'd also like for folks to explore the possibilities of playing relatively pure builds. No 1 cleric/1 monk/1 sd/37 SS here.
Systemic restrictions: no pets, gear as mentioned above, independently tracked wealth (no, that orc that dropped 7000 gp didn't actually give you 7000 gp,) no wish shard perks, leveling as mentioned above.
Pedigree: If you know me, you probably know me as the fellow who started the LLC. Some of you folks who have been around a bit longer might remember me as the DM who co-piloted the Paradox Fragments story arc for several months. Those who have been around longer still might remember a lich named Amon Koul who terrorized the Arcane Society for the better part of a year. I have already hashed out the skeleton for this campaign, and expect it to last around 3 months.
Right now, I'm checking for interest. Does this sound like something some of you would like? I'm looking for 4 players...5-6 becomes redundant at higher levels, and more players means less spotlight. I'd also like to actively use discord for this. I would probably be wanting to run this either Monday nights or Wednesday nights, eastern standard time. I don't want to step on LLC's toes - Saturday is their slot.
Also, anyone see any problems that I'm just not noticing?
Grevaine the Blackbird, recruiter for the Arcane Society
Hank Stone, tinkerer and supporter of the down-trodden
Rembrask Alhavisk, not-so-pleasant mercenary