Bard casting Proposal!

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Samyx
Posts: 812

Re: Bard casting Proposal!

Post#31 » Wed Apr 21, 2021 5:36 pm

Yes, push sonic (no nerfing on resonating and vibration, push clap of thunder) and illusion, so that is their speciality, while healing is for FS and divines. Each class its special thingies please

bsb5652
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Re: Bard casting Proposal!

Post#32 » Wed Apr 21, 2021 5:36 pm

Putting changes below in green on beta shortly. his will be the final round of changes to be tested before putting it live.

kc2345 wrote:Did more testing and most things seem to be working fine.

Some issues/suggestions:

Fixed
1) Resonating Bolt is still at 2d6+2 per CL. Recommend adjusting this to 2d4+4 per CL as this spell currently hits insane damage numbers with Empower/Maximize

Fixed
2) Hold Person DC is still incorrectly low. The unexplained extra +2 DC from LT is now removed.

Changed to 4 rounds per
3) Sonic Might is somewhat annoying to keep up as it lasts a maximum of only 10 rounds (1 min). Would recommend changing it from 1 round/LT level to 4 rounds/LT level (so it lasts 40 rounds at LT10) - reducing the need to keep refreshing it.

Fixed DC
4) Clap of Thunder is properly autoquickened (thanks to fan), but the damage is still far too weak to be of practical use, and the DC is not properly scaled. Recommend changing the damage scaling formula to 2d8 sonic per bardsong level, +5% per ER (450 at level 40 bardsong, ER5). Also recommend adding "If you have 8 levels of Lyric Thaumaturge, your Clap of Thunder will lower enemy sonic damage immunity 1% per bardic song level you have." (copy code from Curse Song).

Nixed
5) Perhaps we can add Mass Cure Serious Wounds at level 7? Level 7 doesn't seem to have any really good spells atm.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

kc2345
Posts: 846

Re: Bard casting Proposal!

Post#33 » Thu Apr 22, 2021 7:53 am

1) Resonating Bolt seems to have been adjusted, but the spell description needs updating.

2) Hold Person DC is now incorrectly high instead of low. I am getting a DC of 75 when my other level 2 spells are at DC 61. I presume something is being double-counted now, causing the inflated DC.

3) Sonic Might is correctly extended.

4) Clap of Thunder still has extremely weak damage/DC (~220 damage, 56 DC at max CL on a level 40 bard), and is currently of no practical use. We could just leave it as something to fix in future anyway, as its not really a priority.

fox
Posts: 256

Re: Bard casting Proposal!

Post#34 » Thu Apr 22, 2021 12:14 pm

The "issues" with Hold and Clap, are long standing and really unrelated to the 7-9 changes. It's nice to fix everything, but can we move on to getting spell slots now?

bsb5652
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Re: Bard casting Proposal!

Post#35 » Thu Apr 22, 2021 4:02 pm

I'm rolling out the changes later today in a few hours. I fixed #1, and number 2 and 4 im leaving until a later date.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 3148
Contact:

Re: Bard casting Proposal!

Post#36 » Mon May 03, 2021 11:25 am

We just updated 8 Bard set items to have bonus spell slots for levels 7, 8, and 9. Please check out content library for updates. If you have one of these items already that have been upgraded, simply "Unforge" them to get the new verison.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 3148
Contact:

Re: Bard casting Proposal!

Post#37 » Mon May 10, 2021 8:29 am

A post on the subject on reddit, LOL!

https://www.reddit.com/r/neverwinternights/comments/n9370e/great_nwn2_world_i_stumbled_upon/

Please upvote to help build awareness of the server if you get a chance.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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