Brumms Random Item Generator

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Brownyman
Posts: 256

Brumms Random Item Generator

Post#1 » Tue Oct 01, 2019 1:34 pm

Brumms Random Item Generator Documentation

The Basics
These new items can have a maximum of 8 possible properties, the greater the challenge rating of the enemy the greater power the item could be. Brumms coding works out these properties according to power, this is what allocates the item its name. You can tell by the item name what its strongest properties are.

Stat Bonuses Name

Strength
1 Strength
4 Might
8 Ox
10 Giant
11 Titan
12 Atlas

Dexterity
1 Dexterity
4 Skill
8 Accuracy
10 Precision
11 Perfection
12 Nirvana

Constitution
1 the Sturdy
4 the Robust
8 the Stalwart
10 the Vigorous
11 the Juggernaut
12 the Indomitable

Intelligence
1 Intelligence
4 Mind
8 Brilliance
10 Sorcery
11 Wizardry
12 Enlightenment

Wisdom
1 Teacher
4 the Owl
8 Authority
10 the Master
11 the Guru
12 the Guiding Light

Charisma
1 the Amiable
4 the Appealing
8 the Charming
10 the Compelling
11 the Enthralling
12 the Angelic

AC BONUSES NAME

6 Sturdy
10 Strong
13 Glorious
15 Blessed
17 Saintly
18 Godly

ATTACK BONUSES NAME VS UNDEAD VS OUTSIDER
1+ Bronze Pearl Lunar
10 Iron Consecrated Arcadian
15 Steel Pure Unearthly
17 Silver Sacred Astral
19 Gold Hallowed Elysian
20 Meteoric Divine Planar

BONUS HP's Name
1+ the Fox
10 the Wolf
20 the Tiger
30 the Mammoth
40 the Colossus
50 the Whale

DAMAGE BONUSES
These are handled a bit differently as they are grouped into power tiers.
6D12, 5D12 = Tier 6
6D6, 5D6 = Tier 5
4D12, 4D10 = Tier 4
3D12, 3D10, 10, 9 , 8 , 7 = Tier 3
6, 1D12, 2D10, 2D8 = Tier 2
2D6, 2D4, 1D10, 1D8, 1D6, 1D4, 5, 4, 3, 2, 1 = Tier 1
Dependant on the power of other enchantments these are added an affix or suffix to the name.

TIER DAMAGE TYPE
ACID BLUDGEONING COLD
6 Pestilent/Anthrax Clouting/Mushy Flesh Hibernal/Winter
5 Toxic/Pestilence Crushing/Broken Bones Boreal/Glacier
4 Corrosive/Blight Clobbering/Blunt force Shivering/Icicle
3 Foul/Plague Pounding/Ruthlessness Snowy/Frost
2 Septic/Venom Pummeling/Rudeness Frigid/Cold
1 Septic/Venom Battering/Rudeness Frigid/Cold

DIVINE ELECTRICAL FIRE

6 Holy/The Gods Shocking/Storms Vermillion/Incineration
5 Sanctified/The Archangel Arcing/Thunder Magenta/Burning
4 Antlered/The Angel Buzzing/Lighting Ruby/Fire
3 Remitting/Redemption Glowing/Shock Garnet/Flames
2 Admired/Revenge Static/Sparks Russet/Heat
1 Admired/Revenge Static/Sparks Crimson/Heat

MAGICAL NEGATIVE PIERCING
6 Occult/Black Magic Dark/Nemesis Perforating/Perforation
5 Mysterious/Theurgy Obscure/Doom Piercing/Penetration
4 Mythical/Witchcraft Morbid/Ruin Cuspid/Piercing
3 Beguiling/Bewitchment Degenerating/Vitilation Peaked/Stippling
2 Magical/Power Deteriorating/Decline Pointed/Spiking
1 Magical/Power Deteriorating/Decline Pointed/Spiking

POSITIVE SLASHING SONIC
6 Cordial/Incorruptibility Vorpal/Clean Cuts Oscillating/Vibration
5 Lawful/Conversion Sharp/Slicing Vibrating/Reverburant Sound
4 Truly/ The Right Path Cutting/Engraving Jarring/Resonance
3 Bright/The Greater Good Keen/The Razors Sounding/Strains
2 Good/The Good Edged/The Swords Sonic/Noise
1 Good/The Good Edged/The Swords Sonic/Noise

MASSIVE CRITICALS share the same damage dice
6 Cruel
5 Ferocious
4 Merciless
3 Savage
2 Massive
1 Brutal

DAMAGE IMMUNITY
Similarly to damage bonus, Damage Immunities are grouped into different Tier levels.
100% = Tier 6
up to 75% = Tier 5
up to 30% = Tier 4
up to 20% = Tier 3
up to 10% = Tier 2
up to 5% = Tier 1

DAMAGE IMMUNITY TYPE
TIER ACID COLD DIVINE ELECTRICAL FIRE

6 Verdigris Cerulean Deific Sphalerite Vermillion
5 Malachite Sapphire Seraphic Alunite Magenta
4 Emerald Cobolt Hallowed Amber Ruby
3 Jade Indigo Sacred Coral Garnet
2 Vridian Lapis Mystical Ocher Russet
1 Beryl Azure Holy Tangerine Crimson

MAGICAL NEGATIVE POSITIVE SONIC
6 Archmage Midnight Shining Zircon
5 Thaumaturge Stygian Incandescant Tourmaline
4 Enchanters Beshadowed Burnished Topaz
3 Mage's Ebony Luminescant Fluorite
2 Conjurer's Onyx Celestial Citrine
1 Adept's Obsidian Pearlescent Agate

PIERCING/SLASHING/BLUDGEONING
6 Bastioned
5 Fortified
4 Braced
3 Guarded
2 Reinforced
1 Toughend
Damage immunity types are currently limited to Tier 4 elemental damage up to 30%, And for Physical damage types Tier 3 20%

ENHANCEMENT BONUS NAME
6 = Up to +20 Grandmasters
5 = Up to +19 Masters
4 = Up to +17 Lord's
3 = Up to +15 Knight's
2 = Up to +10 Soldier's
1 = 1+ Warrior's

RANDOM ITEM PROPERTIES
REGENERATION NAME VAMPIRIC REGEN NAME

20 Life Everlasting 20 Bahamut's
Up to 18 Amicae Up to 19 Wyrm's
Up to 15 Life Up to 17 Dragon's
Up to 12 Absorbtion Up to 15 Drake's
Up to 8 Protection Up to 10 Serpent's
1+ Health 1+ Snake's

SAVING THROW BONUS FORT REFLEX WILL
20 Fortuitous 20 Intrepidity 20 Godly Resposiveness 20 Indomitable Will
19 Felicitous 18 Bravery 18 Great Responsiveness 18 Strong Mind
17 Serendipitous 15 Courage 15 Lightning reflex 15 Conviction
15 Erratic 12 Fortitude 12 Fast Reflex 12 Willpower
10 Lucky 8 Boldness 8 Reflex 8 Greater Discipline
1+ Odd 1+ Boldness 1+ Reflex 1+ Discipline

MISCELLANEOUS PROPERTIES NAME
Darkvision Darkvision
Freedom of Movement Free Movement
Haste Haste
Holy Avenger The Avenger
Immunity Backstab Preparation
Immunity Crit Hits Great Steadiness
Immunity Death Magic Immortality
Immunity Disease Healthiness
Immunity Fear The Fearless
Immunity Knockdown The Stalwart
Immunity Level/Abil Drain Untouched Existence
Immunity Mindspells Strong soul
Immunity Paralysis Missing Hindrance
Immunity Poison The Antidote
Improved Evasion Improved Evasion
Keen Keen
Light Bonus Illuminated
True Seeing True seeing
Unlimited Ammunition Unlimited Ammunition

SPELL SLOT BONUSES
TIERS POWER NAME

1 1-3 (means spell slots of lvl 1-3) The Apprentice
2 1-6 The Student
3 1-9 The Teacher
4 1-9 + 1-3 The Scholar
5 1-9 + 1-6 The Librarian
6 1-9 + 1-9 (Means 2x slots of lvl) 1-9 Encyclopedic Knowledge

SKILL BONUSES NAME
20 Legendary
Up to 15 Epic
Up to 10 High
Up to 5 Advanced
Up to 3 Versed
1+ Lower

SKILL TYPE NAME
APPRAISE Appraisal
BLUFF Bluffing
CONCENTRATION Concentration
CRAFT ALCHEMY Alchemy
CRAFT ARMOR Craftmanship
CRAFT TRAP Craftmanship
CRAFT WEAPON Craftmanship
DIPLOMACY Diplomacy
DISABLE TRAP Appraisal
DISCIPLINE Discipline
HEAL Healing
HIDE Hiding
INTIMIDATE Intimidation
LISTEN Listening
LORE Lore
MOVE SILENTLY Silent Movement
OPEN LOCK Lockpicking
PARRY Parrying
PERFORM Performing
SEARCH Searching
SET TRAP Trapping
SLEIGHT OF HAND Stealing
SPELLCRAFT Spellcraft
SPOT Spotting
SURVIVAL Surviving
TAUNT Taunting
TUMBLE Tumbling
USE MAGIC DEVICE Deceiving
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Belferon
Posts: 214

Re: Brumms Random Item Generator

Post#2 » Tue Oct 01, 2019 4:44 pm

Neat!

addict-ant
Posts: 690

Re: Brumms Random Item Generator

Post#3 » Thu Oct 03, 2019 5:07 am

Aye! Great work Browny - many thanks!
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