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by Cataca
Mon Aug 29, 2016 2:38 pm
Forum: General Discussions
Topic: Recent changes/nerfs
Replies: 42
Views: 5199

Re: Recent changes/nerfs

But that Bard's inspiration provides +12 AB/AC really shocks me. I didn't know that. Thanks for the info. Specifically, with epic inspiration/song of the heart you can reach this number in AC easily enough. The main issue is that there is a bunch of AC/AB frontloaded on inspirations and the later s...
by Cataca
Mon Aug 29, 2016 1:59 pm
Forum: General Discussions
Topic: Recent changes/nerfs
Replies: 42
Views: 5199

Re: Recent changes/nerfs

You have to realize that by taking 20 levels of bard you are gaining *much* more than you are giving up. There is literally no reason not to take 20 levels of bard over anything else. When you arrive at a situation, where something like that is the case, there is a problem. Like, what is the conceiv...
by Cataca
Mon Aug 29, 2016 12:33 pm
Forum: Player Building
Topic: APR calculations for a Kaze build
Replies: 11
Views: 1800

Re: APR calculations for a Kaze build

Caylin wrote:You don´t get extra attacks from it? The increase in bab could easily give more attacks but maybe you mean extra above and beyond the bab increase?


Yes, thats how the spell reads. (As in, you get extra attacks beyond the BaB increase)

Which is obviously poppycock.
by Cataca
Mon Aug 29, 2016 12:30 pm
Forum: General Discussions
Topic: Recent changes/nerfs
Replies: 42
Views: 5199

Re: Recent changes/nerfs

What we want to avoid though is, that everybody plays more or less the same build because it steamrolls everything. Maybe you can agree with me that it takes the fun away if there are hundreds of options to play but the only "viable" one is Bard or Favoured Soul. At the moment we have a b...
by Cataca
Mon Aug 29, 2016 11:52 am
Forum: Player Building
Topic: APR calculations for a Kaze build
Replies: 11
Views: 1800

Re: APR calculations for a Kaze build

Huh? I am not entirely sure what you are saying Mort. You gain the following bonuses: 2 extra Hit Points per caster level, +6 to Strength, and base attack bonus improves to that of a Fighter of the same level. You gain an additional 25 extra hit points, +2 to Strength (max +6), and an additional att...
by Cataca
Sun Aug 28, 2016 11:22 am
Forum: General Discussions
Topic: Use of gold, shards or set items for donations
Replies: 27
Views: 3266

Re: Use of gold, shards or set items for donations

Why "maybe" just not "lower" the price so players can purchase from you directly and eliminate him from equation.because right now He is nothing but competitor which gains in game wealth for him self, double.Oh i know why.. because he will lower his purchase price even more down...
by Cataca
Sun Aug 28, 2016 10:28 am
Forum: General Discussions
Topic: Use of gold, shards or set items for donations
Replies: 27
Views: 3266

Re: Use of gold, shards or set items for donations

You are trying to twist my words. If U were paying players REAL cost of items that server stated as Price! It WOULD BE OK! But you are gaining in game wealth on much less cost (paying less) and on top u are working ur way thru even more to philanthropist. It works double for you. It is a hustle job...
by Cataca
Sat Aug 27, 2016 1:58 pm
Forum: Player Building
Topic: APR calculations for a Kaze build
Replies: 11
Views: 1800

Re: APR calculations for a Kaze build

I am 99% certain that the divine power description regarding its aditional attacks per round doesnt work (and if it did, should be removed, because thats ridiculous) Apart from that: Haste doesnt get multiplied with PTWF, greater flurry has buggy AB on PTWF http://nwn2.wikia.com/wiki/Greater_Flurry,...
by Cataca
Sat Aug 27, 2016 1:50 pm
Forum: Player Building
Topic: Claw of Malar
Replies: 3
Views: 692

Re: Claw of Malar

IMHO: Shapers wont be endgameviable, ever, until their natural weapon damage is adressed. They'll need a way to add epic materials to claw damage before you can seriously consider its damage semi-apropriate. And on the topic of claw of malar: The concept is decent, but faulty. Bonuses that rely on r...
by Cataca
Tue Aug 23, 2016 4:08 pm
Forum: CBRI (Character Build Request Initative)
Topic: CBRI: Cleric with Dino Companion
Replies: 22
Views: 5309

Re: CBRI: Cleric with Dino Companion

I see where you're coming from.... It's true that this build will not be able to hit high SR creatures with magic. Thinking of mainly using the spells for buffs rather than nukes though. Build should have pretty strong melee, with cleric and druid buffs for uncanny dodge, blind fight, flame weapons...

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