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by MortisCorpus
Sun Mar 17, 2019 3:54 pm
Forum: Proposed Changes
Topic: Proposed Change - Arcane Golems
Replies: 25
Views: 462

Re: Proposed Change - Arcane Golems

1) Why not make a custom component to the damage script? Make it command him to follow master on dmg receipt. This could lead to a ‘spam’ of follow commands and be a no-go. 2) totems.. (good idea). make them immobile with an aura effect. Fight in the ‘circle’. Specialists would be able to extend thi...
by MortisCorpus
Sun Mar 17, 2019 2:41 pm
Forum: Proposed Changes
Topic: Proposed Change - Arcane Golems
Replies: 25
Views: 462

Re: Proposed Change - Arcane Golems

Just a stream of consciousness... 1. Apply a spell effect to the summon script. That spell effect will simply dispel the golem If it negates/reduces/receives damage and is X or farther from the caster. 2. Create an effect in the damage script that auto-summons the golem If to far from caster while n...
by MortisCorpus
Wed Mar 06, 2019 7:10 pm
Forum: General Discussions
Topic: Re: Knock and marvel of the locksmith
Replies: 3
Views: 274

Re: Knock and marvel of the locksmith

I believe knock only works on locks with a 3 or less dice check. Hence the random nature of my locks in red wizards occasionally allowing the spell to work.
by MortisCorpus
Sun Oct 07, 2018 8:21 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 309
Views: 42273

Re: MortisCorpus' Commit Log's

Midenlayen - Updates
Removal of Door locking aspect to cleanup script.
Map: All doors set to base unlocked. (in my teamshare folder)

This should allow people to freely traverse the layer, to go deeper, untill I get the doors just right.
by MortisCorpus
Sun Oct 07, 2018 4:10 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 309
Views: 42273

Re: MortisCorpus' Commit Log's

Brook dialog update:
Ur Draxa added as conversation destination.
(Should alleviate the "death = stuck in under dark purgatory" issue(s))
by MortisCorpus
Fri Sep 07, 2018 1:30 pm
Forum: Beta and Alpha Feedback
Topic: Rogue Set
Replies: 22
Views: 1803

Re: Rogue Set

Misnomer - wrong or inaccurate name or designation. Disingenuous - not candid or sincere, typically by pretending that one knows less about something than one really does. The two do not correlate with the term liar. I would appreciate some due respect with the staff that keep this place running smo...
by MortisCorpus
Sun Aug 26, 2018 6:54 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 309
Views: 42273

Re: MortisCorpus' Commit Log's

[Misc. Bug Fixes]
-Added slots based on types of caster levels, to all DM award items.
--Should fix issues where casters get the wrong type, as they should now get all applicable types.
--(As KC put it, "Give the Theurges love")
-Fixed issues with DM Award Tower Shield AC
by MortisCorpus
Sat Aug 25, 2018 5:15 pm
Forum: Release Notes/ To Do
Topic: MortisCorpus' Commit Log's
Replies: 309
Views: 42273

Re: MortisCorpus' Commit Log's

[Misc. Bug Fixes]
1. Draconians - Revised per Requests.
2. Summon traps – Danglathas removed from summon-able mobs.
3. Eon – Revisions and Tweaks
4. Evesha the Volitile – Revision and Tweaks
by MortisCorpus
Fri Aug 24, 2018 4:19 pm
Forum: General Discussions
Topic: cleric set
Replies: 32
Views: 1831

Re: cleric set

No bonus damage was the original plan. It was meant to be a set for caster clerics. I will say in advance that the changes to these “unreleased” sets (Cleric/Bard) could go through some drastic changes before finalized. Also, I am not currently involved in that grooming process and do not plan to be...
by MortisCorpus
Fri Aug 24, 2018 1:26 pm
Forum: General Discussions
Topic: Set Changes
Replies: 0
Views: 191

Set Changes

There is a great deal of implementation and bug fixing going on in the background. Brumm has made some changes to the sets, specifically fixing errors with set descriptions and combat log messages. Nothing else. These changes will consolidate all the scripts to the common shared inclusion files, and...

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