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by AGhost_7
Sun Feb 07, 2016 8:18 am
Forum: General Discussions
Topic: Cloudkill spell bug: it does not stack?
Replies: 7
Views: 905

Re: Cloudkill spell bug: it does not stack?

If a creature hits 0 con I think they automatically die, iirc. That's why I nerfed it; some people where using it to kill very high level creatures with just some scrolls of the spell I think at some point. ps. Also note that at the time CON score of all creatures was set to 10 at the time I nerfed ...
by AGhost_7
Fri Nov 27, 2015 7:40 pm
Forum: Player Building
Topic: Is feint viable?
Replies: 8
Views: 2896

Re: Is feint viable?

One thing that I had in mind but didn't have the time to implement is to lower the spot score on mobs in the newer chapters; areas have hide and move silently modifiers, which afaik don't play by the magical bonus rules. So the idea would be to put a negative modifier to hide in most areas to keep H...
by AGhost_7
Tue Oct 20, 2015 7:34 pm
Forum: News
Topic: Server Rules Update Notice
Replies: 26
Views: 5244

Re: Server Rules Update Notice

I doubt I have the ability to host, but I do have the time to admin. We don't need to host, there are free solutions like GameSurge and QuakeNet. Worst case, I can make the time to setup a server, but it would use up RoT funds. i used the "mIRC" client in the past and probably could creat...
by AGhost_7
Tue Oct 20, 2015 8:11 am
Forum: News
Topic: Server Rules Update Notice
Replies: 26
Views: 5244

Re: Server Rules Update Notice

Well, does anyone have time to admin an IRC channel?
by AGhost_7
Thu Oct 01, 2015 7:41 pm
Forum: General Discussions
Topic: Dev Operation: Shifter Beef-Up
Replies: 54
Views: 23264

Re: Dev Operation: Shifter Beef-Up

I'll try and see what can be done. Will check this weekend.
by AGhost_7
Mon Sep 28, 2015 5:59 pm
Forum: General Discussions
Topic: Dev Operation: Shifter Beef-Up
Replies: 54
Views: 23264

Re: Dev Operation: Shifter Beef-Up

Originally, I wanted the 2 spell level requirement to be only for nature casters (ie, you need at level 2nd level nature spells). Unfortunately, I can only set the requirement to being divine, then bar Clerics and Favored Souls.
by AGhost_7
Sun Sep 27, 2015 2:44 pm
Forum: Release Notes/ To Do
Topic: AGhost_Seven's Commit Logs
Replies: 46
Views: 18303

Re: AGhost_Seven's Commit Logs

⋅ New Class: Claw of Malar Requirements Deity: Malar Alignment: Any non-good Base Attack Bonus: +5 Spellcasting: Ability to cast 2nd level divine spells. Special: Cannot have Cleric or Favored Soul levels. Class Features Hit Die: d10 Base Attack Bonus: High Weapon Proficiencies: Druid Arm...
by AGhost_7
Sun Sep 27, 2015 2:41 pm
Forum: General Discussions
Topic: Dev Operation: Shifter Beef-Up
Replies: 54
Views: 23264

Re: Dev Operation: Shifter Beef-Up

Class is now complete. I've tested it locally and everything seems to work, but I'll need some testers to check out if it works properly. Just need to wait for Brian to push my changes to the beta server.
by AGhost_7
Sun Sep 27, 2015 1:31 pm
Forum: General Discussions
Topic: Dev Operation: Shifter Beef-Up
Replies: 54
Views: 23264

Re: Dev Operation: Shifter Beef-Up

Oh, ok. Yea the claw of malar levels will give you wildshape goodies and all (that includes regular wildshape progression) even if you're a ranger. Btw, I'm getting there. Does anyone have a good description to give it? Untitled.jpg ps. still having issues getting the spell progression working tho!
by AGhost_7
Sun Sep 27, 2015 11:24 am
Forum: General Discussions
Topic: Dev Operation: Shifter Beef-Up
Replies: 54
Views: 23264

Re: Dev Operation: Shifter Beef-Up

I'm not sure what you mean, but if you take levels in the Claw of Malar you'll gain Wildshape levels, but not if you take Ranger levels.

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