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by Aenain
Sun Apr 05, 2020 5:52 am
Forum: Proposed Changes
Topic: ECL Adjustments
Replies: 6
Views: 68

Re: ECL Adjustments

Still good with changes.
by Aenain
Sun Apr 05, 2020 5:02 am
Forum: Proposed Changes
Topic: ECL Adjustments
Replies: 6
Views: 68

Re: ECL Adjustments

I am good with this.
by Aenain
Wed Mar 25, 2020 9:30 pm
Forum: General Discussions
Topic: Spiders & Pubs
Replies: 25
Views: 651

Re: Spiders & Pubs

My vote is for the fair CR exp calculations. I think we need to tweak the exp formula some before we go live, but I think it will help the server overall. Also, any who may be against it please remember that drop rates for runes, sets, crook, etc will be fixed based on this code rewrite. I also post...
by Aenain
Wed Mar 25, 2020 12:05 pm
Forum: General Discussions
Topic: Improving Summoned Creatures
Replies: 6
Views: 142

Re: Improving Summoned Creatures

I think this sounds like an excellent idea when the devs have time. It will give more variety to leveling builds.

Could augment summoning add something like 5 hp regen per turn, but applied like a set bonus?
by Aenain
Wed Mar 25, 2020 10:32 am
Forum: General Discussions
Topic: Spiders & Pubs
Replies: 25
Views: 651

Re: Spiders & Pubs

kc2345 wrote:As the mobs are illusions and not "real" mobs, they would award full XP (the combat training is real), but minimal to no GP and EX/Set Item rewards.


I like this idea better. It would also give newbies a way to grind if they want a level or 2 without any rewards beyond powering up.
by Aenain
Wed Mar 25, 2020 3:51 am
Forum: General Discussions
Topic: Spiders & Pubs
Replies: 25
Views: 651

Re: Spiders & Pubs

Brumm,

Personally, I think it would be a bad idea to make a grinding area available to new players right off the bat. It will make the story not matter for leveling if we have high levels there leveling them and will discourage new blood IMO.
by Aenain
Tue Mar 24, 2020 11:13 pm
Forum: General Discussions
Topic: Spiders & Pubs
Replies: 25
Views: 651

Re: Spiders & Pubs

Mort,

Spider xp value will change a bit when the code changes go live. Not a ton, but won't be quite as valued.
by Aenain
Sun Feb 23, 2020 3:20 pm
Forum: News
Topic: Announcing the Change Advisory Board for ROT Development
Replies: 12
Views: 1163

Re: Announcing the Change Advisory Board for ROT Development

I would like to volunteer as well. I have ran a few CCBs (Change Control Boards) in my job.

My only suggestion is keep it an odd number of votes so you don't get ties.
by Aenain
Thu Jan 23, 2020 6:46 am
Forum: Proposed Changes
Topic: ***Development Offer***
Replies: 30
Views: 2347

Re: ***Development Offer***

Brumm,

I am good with this.
by Aenain
Mon Jan 20, 2020 11:54 am
Forum: Compilations, FAQs & Walkthroughs
Topic: Legendary Metals walk-through *SPOILERS*
Replies: 0
Views: 667

Legendary Metals walk-through *SPOILERS*

Legendary Forging modifiers Location of Forge: Fortress of Stonakor - ROT2 Chapter 5 Requirement: ER3 (3,500,000 XP) List of modifiers: https://nwn2-realms-of-trinity.fandom.com/wiki/Forges#Legendary_Forge_-_Requires_Epic_Relevel_3_.283.5_Million_XP.29 Legendary Material Admanantine (can be done bef...

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