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by kc2345
Wed May 22, 2019 10:46 am
Forum: Player Building
Topic: EK Builds
Replies: 6
Views: 570

Re: EK Builds

No problem!

Tried to make the Axethrower on DB. Seems workable, and can be customized to fit your taste.

http://nwn2db.com/build/?306842
by kc2345
Tue May 21, 2019 12:05 pm
Forum: Player Building
Topic: EK Builds
Replies: 6
Views: 570

Re: EK Builds

Somewhat close, but Double Weapons do not use the TWF or TWD line. With the Crookweave, all you need are Shield Skin and the Double Weapon proficiency feats to use a Double Weapon. You can safely drop all TWF and TWD feats and start with 8 or 10 Dex. I took Con as my Tertiary stat for more HP. Epic ...
by kc2345
Sat May 18, 2019 7:30 am
Forum: Player Building
Topic: EK Builds
Replies: 6
Views: 570

Re: EK Builds

I still haven't figured out how to blend both weapon use and spellcasting styles for EKs in a manner that doesn't significantly compromise performance in either. I think it's very hard to play an EK as an effective hybrid caster/weapon user for 3 reasons: 1) To have significant offensive spellcastin...
by kc2345
Thu May 16, 2019 10:29 pm
Forum: Player Building
Topic: Trying to take advice and build a STR / CHA FS w EDM, will this work?
Replies: 10
Views: 504

Re: Trying to take advice and build a STR / CHA FS w EDM, will this work?

Generally build seems workable. It's missing Weapon Finesse and Armor Skin I-III though. It's also missing out the 3 Epic Purist caster feats that are pretty much essential in any competent offensive caster. Sword/Board melee damage is unfortunately going to be on the low end, especially with a Dex-...
by kc2345
Tue May 07, 2019 10:56 pm
Forum: General Discussions
Topic: Allowing more spells to be put on Fast Buff Rods
Replies: 7
Views: 420

Re: Allowing more spells to be put on Fast Buff Rods

That approach would be beneficial for memorized casters, but be problematic for spontaneous casters, as they can only know so many spells per level. A sorcerer, for example, would need to spend 5 of his level 7 known spells on energy immunity. Wizards are somewhat unique due to having to build a spe...
by kc2345
Tue May 07, 2019 8:03 am
Forum: General Discussions
Topic: Allowing more spells to be put on Fast Buff Rods
Replies: 7
Views: 420

Re: Allowing more spells to be put on Fast Buff Rods

This would be great if possible! The change I am proposing is somewhat simpler though. The listed spells cast immediately upon clicking, and thus cannot be put on a Fast Buff rod. Allowing them to target the rod would fix this problem. Speaking of lesser aura of cold... Caster Level(s): Cleric 3, Dr...
by kc2345
Fri May 03, 2019 5:47 am
Forum: General Discussions
Topic: Which damages to add to weapon @ forge?
Replies: 2
Views: 131

Re: Which damages to add to weapon @ forge?

It would help a lot with recommendations if we knew if the weapon is intended as a mainhaind or offhand, and what weapon type is, but generally k3d's suggestions are valid.

Just note that Storm Avatar adds 3d6 elec to melee MH, and this doesn't stack with forged elec.
by kc2345
Sun Apr 28, 2019 6:44 pm
Forum: General Discussions
Topic: Allowing more spells to be put on Fast Buff Rods
Replies: 7
Views: 420

Re: Allowing more spells to be put on Fast Buff Rods

Energy Immunity (and other dropdown menu spells such as Protection from Good/Evil) do not work properly with the fast buff rod for memorized casters like wizards and clerics. They need the Metaprep Rod for these spells, and even then, the spells do not properly apply metamagic like extend/persist. S...
by kc2345
Sat Apr 27, 2019 1:38 am
Forum: General Discussions
Topic: Allowing more spells to be put on Fast Buff Rods
Replies: 7
Views: 420

Allowing more spells to be put on Fast Buff Rods

There are currently a significant number of spells that cannot be placed on a buffing rod due to not being targetable. These are mainly Druid/SS KPRC spells. I would like to request that the spells still keep their "Personal" Range, but be target-able much like Divine Favor - so that they ...
by kc2345
Sat Apr 27, 2019 1:32 am
Forum: Player Building
Topic: If you tweak the paladin class...
Replies: 3
Views: 232

Re: If you tweak the paladin class...

One way they can be significantly boosted without much tweaking is making their spell boosts stronger, as they're a mix of Martial training and Divine spellcasting. Give them full CL (if they don't have that already), and allow Divine Favor to last 1 min/CL for paladins (up to +5 AB/DMG at CL50). Ot...

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