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by kc2345
Mon Jun 29, 2020 7:01 am
Forum: General Discussions
Topic: Feasibility Check - Fixing Wildshapes with Post-hoc Script Scaling
Replies: 0
Views: 72

Feasibility Check - Fixing Wildshapes with Post-hoc Script Scaling

Hi all, Currently, Wild Shapes for Druids are terribly broken due to poor scaling and loss of spell slots. I have thought of a possible future approach to remedy this, but it would be contingent on 2 things working. 1) As Wild Shape in-game is programmed as creating a creature, and then giving the p...
by kc2345
Mon Jun 29, 2020 12:36 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

Can confirm Sanctuary (Cleric, Favored Soul 1) roots the target on live.

IMO it is actually more useful in its current incarnation to stop one summon (or party member) from charging into battle, but I have no issues if the rooting effect was removed.
by kc2345
Sun Jun 28, 2020 3:00 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

Rewrote Weapon Buffs spells (Undead Bane Weapon, Greater Magic Weapon, Flame of Faith, Sonic Weapon, Bladeweave) to now handle any equipped items on caster pc target, creture target and creature items and gloves. On beta, these spells currently work on ranged weapons as well as melee weapons. I'm f...
by kc2345
Sat Jun 27, 2020 8:44 pm
Forum: Player Building
Topic: new sets
Replies: 5
Views: 127

Re: new sets

That does make sense.

The paladin class likely can be brought up to par with a few minor tweaks.

DD, BG and Hexblade will however require more extensive revisions.

I think it would be appropriate for a Dev to co-ordinate the work, and do them one at a time in a systematic manner.
by kc2345
Sat Jun 27, 2020 1:55 am
Forum: Player Building
Topic: new sets
Replies: 5
Views: 127

Re: new sets

I think we would also need to do some much needed updates to low tier existing sets, specifically: 1) Paladin 2) Blackguard 3) Dwarven Defender 4) Hexblade 5) Warlock Here's a link to k3d's old post on beefing up the Paladin/BG sets: https://www.realmsoftrinity.com/Forum/viewtopic.php?f=4&t=5259...
by kc2345
Thu Jun 25, 2020 9:49 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

Ah cool.

Thanks for the updates!
by kc2345
Thu Jun 25, 2020 2:26 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

Testing the spells on beta. List will be updated as I test the spells. Things that are working are highlighted in green , issues that are not yet tested or partially fixed in blue , and stuff unchanged in red 1) Leonal's Roar The spell still kills on a successful save. bsb5652 -> Should be fixed now...
by kc2345
Tue Jun 23, 2020 4:01 am
Forum: News
Topic: Auction House is coming to IN GAME!
Replies: 12
Views: 450

Re: Auction House is coming to IN GAME!

Seems to work pretty well so far. 2 minor issues: 1) Posting an item clears the Item Type filter. For example, if I search for Helmets in my persistent storage and post one onto the auction house, upon completing the posting, the Helmet filter is reset and I am put back on the default page. Would it...
by kc2345
Fri Jun 19, 2020 8:48 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

I've appended a note for issue 10, but am not able to modify the original report to update the information about the Magic Circle or Druid Summon IX issue.
by kc2345
Fri Jun 19, 2020 3:10 am
Forum: General Discussions
Topic: Compiled List of Spell Issues
Replies: 18
Views: 448

Re: Compiled List of Spell Issues

Thanks Brian!

Updated 1 additional issue and added details to 2 others.

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