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by kc2345
Wed Jan 01, 2020 10:36 am
Forum: General Discussions
Topic: Nerfing Discussions
Replies: 36
Views: 1615

Re: Nerfing Discussions

An unfortunate side effect of that approach is that you completely obliterate non-fighter set crossbow users - like monk or FS based crossbows just due to a poorly itemized weapon. Base Xbows without Naam's fix are so completely broken that nobody would use it. They get 1 attack, 1 from rapid reload...
by kc2345
Tue Dec 31, 2019 7:09 pm
Forum: General Discussions
Topic: Nerfing Discussions
Replies: 36
Views: 1615

Re: Nerfing Discussions

While I do agree that the 3 things stated are indeed somewhat out of tune with the power level of other items/aspects of the server, I do have some concerns with how the adjustments will be implemented. I do understand Tom's view on a nerf being a gut punch, and it should not be something to be take...
by kc2345
Sun Dec 08, 2019 7:28 pm
Forum: Proposed Changes
Topic: Ice Slinger on Throwing Weapons and ER3 Cold Iron
Replies: 8
Views: 354

Re: Ice Slinger on Throwing Weapons and ER3 Cold Iron

That does make sense from a logic POV. From a programming POV however, it requires a lot of effort. There are 4 different Ice Slinger feats. This means that there are 10 different programming conditions to check (with/without ER3 Cold Iron with Ice Slinger 0-4), with each setting cold damage to a un...
by kc2345
Thu Dec 05, 2019 2:14 am
Forum: Proposed Changes
Topic: Ice Slinger on Throwing Weapons and ER3 Cold Iron
Replies: 8
Views: 354

Re: Ice Slinger on Throwing Weapons and ER3 Cold Iron

I would be happy with that too!

Only issue is, what happens if you put ER3 Cold Iron but have Ice Slinger at less than 4?
by kc2345
Tue Nov 26, 2019 6:54 pm
Forum: Proposed Changes
Topic: Ice Slinger on Throwing Weapons and ER3 Cold Iron
Replies: 8
Views: 354

Re: Ice Slinger on Throwing Weapons and ER3 Cold Iron

Naam has said that his plugin would resolve the ER3 Adamantite and Bludgeoning weapon issue - i.e. The enhancement bonus would stack with the bonus dice damage. This means that the closest competitor to throwing, slings, would gain the ability to benefit fully from ER3 Adamantite, changing the calcu...
by kc2345
Sun Nov 24, 2019 8:21 pm
Forum: Proposed Changes
Topic: Ice Slinger on Throwing Weapons and ER3 Cold Iron
Replies: 8
Views: 354

Ice Slinger on Throwing Weapons and ER3 Cold Iron

Hi all, Currently the Ice Slinger line of feats is made completely obsolete by ER3 Cold Iron as the 4d6 Cold damage from Cold Iron overwrites the 3d6 Cold from Ice Slinger. This makes the 34 (!) Shard investment into Ice Slinger a total waste of shards for anyone who builds a thrower (Cold Iron on a...
by kc2345
Tue Nov 12, 2019 8:05 am
Forum: Proposed Changes
Topic: Making Daggerspell Mages Less Dependent on a Full Set
Replies: 10
Views: 484

Re: Making Daggerspell Mages Less Dependent on a Full Set

Confirmed Samyx's report. Shield spell on Live is only giving a fixed 4 AC.
by kc2345
Fri Nov 08, 2019 1:47 am
Forum: Proposed Changes
Topic: Making Daggerspell Mages Less Dependent on a Full Set
Replies: 10
Views: 484

Re: Making Daggerspell Mages Less Dependent on a Full Set

Sounds good. A player could probably just use the 'unforge' option to update the ring. Perhaps Epic Precision could be put in place of Uncanny? Without it, DaggerSpells actually perform worse than standard arcanes (with staff runeword) vs Crit immunes, even while attacking with their signature RTAs....
by kc2345
Thu Nov 07, 2019 12:30 am
Forum: Proposed Changes
Topic: Making Daggerspell Mages Less Dependent on a Full Set
Replies: 10
Views: 484

Making Daggerspell Mages Less Dependent on a Full Set

Currently, a Daggerspell mage caster build pretty much needs the full set to be viable versus a non-set or Arcane set caster for 3 reasons: 1) Lack of shield AC without set, meaning a non set Daggerspell will have cripplingly low AC. 2) Difficulty in getting Uncanny dodge without losing caster level...
by kc2345
Mon Oct 28, 2019 8:07 pm
Forum: Proposed Changes
Topic: PROPOSED CHANGE: Animal Companion
Replies: 79
Views: 5613

Re: PROPOSED CHANGE: Animal Companion

1) k3d has reported that the spider companion drops its sling upon death, and this sling can be picked up and used by players. Independently confirmed by Lavd and Aenain as well. 2) There is still bugginess in re-levelling causing the wrong pet. Perhaps this can be fixed by allowing for on-the-fly c...

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