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by Fraggle
Sun Sep 15, 2019 3:02 pm
Forum: Proposed Changes
Topic: Proposed Changes: New EX-Scaling
Replies: 33
Views: 922

Re: Proposed Changes: New EX-Sacling

Ok i try to explain, first at all EX6 is never planned to solo for any Class any Endcontent like toughest Eventserver Areas. EX1-2 should be able to solo most with decent Build and Gear. EX3-4 reserved for Groups again with Good build and Gear. But for toughest Challenge EX6, you had to optimize Bui...
by Fraggle
Sat Sep 14, 2019 11:14 am
Forum: Proposed Changes
Topic: Proposed Changes: New EX-Scaling
Replies: 33
Views: 922

Re: Proposed Changes: New EX-Sacling

Ill try some Math: 1 + (CR x 0,025 ) x ( EXmode ( 1-6 ) x EXscaling ) = Didnt decide yet if it should be round Up or Down, but would mean even the lowest CR get a +1 per Ex. Would suggest to try first Round Up ( Yes the tougher Way ). EXscaling: Attributes = No Increase of Atttributes as it makes Ma...
by Fraggle
Thu Sep 12, 2019 2:55 pm
Forum: Proposed Changes
Topic: Proposed Changes: New EX-Scaling
Replies: 33
Views: 922

Re: Proposed Changes: New EX-Sacling

Hello Everyone, i agree with Brumms A,B,C and although with KC, that we need probably a Target. To be fair, even the "best" EX and CR scaling are insufficient to describe how dangerous a specific Enemie is. An Example : Eon Ruffian and Eon Sculpter are both CR38 Creatures, but i am sure ev...
by Fraggle
Thu Aug 22, 2019 5:22 am
Forum: Proposed Changes
Topic: Reducing EX Scaling on Lower CR Mobs
Replies: 11
Views: 438

Re: Reducing EX Scaling on Lower CR Mobs

Well, not sure about Intention ( probably simple Language difficulties ), you wanna higher Rewards for actual Exscaling? Whats the Point of "parking" lvl 40 Toons at Spiders. General Low Level Areas was to easy before, despite Game and Storyline itself has a decent Learning Curve ( especia...
by Fraggle
Thu Aug 15, 2019 12:37 pm
Forum: Proposed Changes
Topic: Proposed Changes - Healing Spells
Replies: 44
Views: 1495

Re: Proposed Changes - Healing Spells

General i Play Healer several Years and cant count anymore, how many Groups i carried through Events and Dungeons. I remember good old Days before Eon, Vault, BDL and DL. That times i played Shaman and in Groups often the healing part. Shamans max healing was round about 750 and even at those old Da...
by Fraggle
Thu Aug 15, 2019 11:15 am
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 226

Re: Proposed Changes - Creatures

Eon again and before i forget. Wasnt all Enemies in there on EX immu Crit? Feels a bit unfair too, for an Area which was made mainly for Melee, when WM split is useless.
by Fraggle
Thu Aug 15, 2019 11:10 am
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 226

Re: Proposed Changes - Creatures

KCs List is correct and i agree with near to all except Gargoyles. Area was made mainly for Melee, but sure changing Concept is although possible. Eon need an own Balancing Project as Area itself is actual highly unfair. Area has Spawntraps which can spawns up to 3 Enemies without any Protection. Me...
by Fraggle
Thu Aug 15, 2019 10:46 am
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 226

Re: Proposed Changes - Creatures

Most unfair Enemie on Server is Grimmy Cube! 1. He can port around! 2. He has unlimited uses of Petrify with a DC of 78. 3. He has Timestop and Area can Spawn while and attack you during Timestop. 4. Very high Regen! Decent for Partyplay but deadly Solo for Melee. Archers can use Bug exploid to kill...
by Fraggle
Thu Aug 15, 2019 10:32 am
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 226

Re: Proposed Changes - Creatures

Damage Reflector Enemies are with actual stats highly unfair too. With a decent PTWF build you can kill yourself in lesser than 1 Round, so every Lagpike will kill you. Caster are not forced to cast IGMS on them, but when PTWF Build unequip 1 Weapon he looses 7-9 AC and thats not always an Option. I...
by Fraggle
Thu Aug 15, 2019 10:18 am
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 226

Re: Proposed Changes - Creatures

I am starting with another very specific and highly "unfair" Feature called Teleport. You loose the target when they porting around and it cost Always a Full round to target/attack them again. This means Porting, 1/2 Round damaging and Porting away Enemies are frustrating and unfair fights...

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