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by Lady Seline
Mon Sep 09, 2019 1:32 pm
Forum: General Discussions
Topic: Constant - update on server change
Replies: 9
Views: 262

Re: Constant - update on server change

I just want to say that this is a very VERY helpful and informative post Itaasi.

Pls. pin/sticky this Brumm for any future visitors. Having and example command line for individual server file pathing whatnot is very useful.
by Lady Seline
Fri Aug 23, 2019 2:44 pm
Forum: General Discussions
Topic: what favored enemy feats should i choose?
Replies: 4
Views: 180

Re: what favored enemy feats should i choose?

Is constructs an option? lost of mean golems at events...

Also is outsiders an option? Lots of demons, monster or summoned.
by Lady Seline
Thu Aug 15, 2019 1:45 pm
Forum: Proposed Changes
Topic: Proposed Changes - Healing Spells
Replies: 44
Views: 1495

Re: Proposed Changes - Healing Spells

I would suggest we balance for an assumed heal skill less than 100. Basic max ranks class skill is 43. I highly doubt most healers take epic and basic skill focus (heal) atm for +3 and +10 Sure, they may get some gear with +heal ranks bonus, but its not guaranteed, so hitting that +50 magic bonus ca...
by Lady Seline
Wed Aug 14, 2019 8:32 pm
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1538

Re: SUGGESTION: Capping Spell Damage for Bosses

(P.S. Oh, I'm not adverse to apropriate levels of ER scaling ofc, that's perfectly acceptable. Even non-damaging scaling is fine. Warlock chilling tentacles dont really do significantly more damage than black tentacles after all, but their grapple chance scales up, for example.)
by Lady Seline
Wed Aug 14, 2019 8:17 pm
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1538

Re: SUGGESTION: Capping Spell Damage for Bosses

Wow, Fraggle such agressive and confrontationally hostile language from a simple request to drop 7.5-15 K modified spells to function cioser to their original and normal damage behavior of: Acid Fog: 4D6 acid inital, with 2D6 acid on each subsequent round. Wall fo Perilous flames: 2d6 points plus th...
by Lady Seline
Sat Aug 10, 2019 7:23 pm
Forum: Proposed Changes
Topic: Unwanted Changes
Replies: 7
Views: 290

Re: Unwanted Changes

I have a vague recollection that way way back when like 13 yrs ago or whatever it was healing was changed to large untargeted AOE due to heals failing due to LOS issues... was that right?
by Lady Seline
Sat Aug 10, 2019 3:58 pm
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1538

Re: SUGGESTION: Capping Spell Damage for Bosses

LOL! Ty Sergoros!

He's cheered me up.

"if avasculate 50% capped is 2500
then spear 15% capped should be 750 dmg"

Ofc, its actually 3000 so by this slightly-off logic spear damage cap should be 900, but still he made me laugh. Tyvm :D
by Lady Seline
Sat Aug 10, 2019 2:09 pm
Forum: Player Building
Topic: Bard's tale : Sonic Magic Overhaul
Replies: 35
Views: 4426

Re: Bard's tale : Sonic Magic Overhaul

Casting bards are weak and I did suggest in a ticket I think that casting feats (harsh caster etc) should be added to bards for casting bards. I suggested in that ticket to maybe add Spellcasting purist to 15 bard, but as my prefered alternative to avoid melee bards benefiting too I also said I pref...
by Lady Seline
Sat Aug 10, 2019 1:19 pm
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1538

Re: SUGGESTION: Capping Spell Damage for Bosses

Drown was unbalanced because its basicly an instant death spell without the ability to block it with death spell immunity. Fix was just to lower its damage (I suggested making it similar to the similar lvl spell avasculate, but since it was lower lvl adding in additional damage mittigation with phys...
by Lady Seline
Sat Aug 10, 2019 12:49 pm
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1538

Re: SUGGESTION: Capping Spell Damage for Bosses

Correct! Damage of fog is per round lasting 25 rounds. So pls multiply your 300/600 by 25. K? Thats by your own test (on a single target with an AOE) a total of 7.5 to 15 THOUSAND damage per target from 1 spell. And you're quite right, "Wall of fire" is a balanced 2D4+50. However I meant &...

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