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by konst3d
Mon Aug 19, 2019 6:42 am
Forum: General Discussions
Topic: Spider hunting concerns
Replies: 4
Views: 67

Re: Spider hunting concerns

Sounds like we need new area made exactly with xp grinding in mind.
by konst3d
Thu Aug 15, 2019 12:15 pm
Forum: Proposed Changes
Topic: Proposed Changes - Creatures
Replies: 9
Views: 96

Re: Proposed Changes - Creatures

Also pls. check for unnatural high BAB mobs - gith berserks and maybe others. I think BAB > 80 is unnatural, at least for regular mobs.
by konst3d
Wed Aug 14, 2019 4:40 am
Forum: Proposed Changes
Topic: Unwanted Changes
Replies: 7
Views: 171

Re: Unwanted Changes

I'm afraid this (range nerf) would mostly hurt melee players, casters\archer will be able to stay close to the healer while melee have to go ahead. And that quite easy to go outside of the "safe zone".
by konst3d
Tue Aug 06, 2019 1:53 am
Forum: Proposed Changes
Topic: PROPOSED CHANGE: Animal Companion
Replies: 67
Views: 3050

Re: PROPOSED CHANGE: Animal Companion

Fire Elemental 1) AB - 1 2) AC - 0 3) Saves - 0 4) HP - 1 5) Damage - 3 6) Special - Persistent Fire Shield and Body of the Sun (5) (CL = HD x 1.25), Fire Damage (2) - 1d12 per 6 HD, capping at 6d12 at 36 HD. Immunity to Fire (0) Water Elemental 1) AB - 1 2) AC - 1 3) Saves - 1 4) HP - 3 5) Damage ...
by konst3d
Tue Aug 06, 2019 1:48 am
Forum: Proposed Changes
Topic: PROPOSED CHANGE: Animal Companion
Replies: 67
Views: 3050

Re: PROPOSED CHANGE: Animal Companion

kc2345 wrote:Dinosaur
1) AB - 3
2) AC - 2
3) Saves - 1
4) HP - 2
5) Damage - 3
6) Special - Expose Weakness (1), Knockdown (1), Epic Dodge (1)

I'd suggest replacing Epic Dodge with +AC, since ED is very situational and AC will provide better survavability.
Everything else looks quite good.
by konst3d
Mon Aug 05, 2019 2:58 am
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1129

Re: SUGGESTION: Capping Spell Damage for Bosses

Damn right I'm ranty. I'm getting fed up of people going on about casters being OP, blah blah blah, when I litterally watch an entire party outlive me, and out damage me every Friday. I watch combat damage numbers float up 6 or seven times per person per round continuously with 250+ then watch my s...
by konst3d
Fri Aug 02, 2019 1:57 am
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1129

Re: SUGGESTION: Capping Spell Damage for Bosses

The only reason why I don't play my sorcerer - everything becomes too easy. Spam spells, don't care theirs AC, saves, HP pool, anything... No challenge\boring.
by konst3d
Thu Aug 01, 2019 8:27 am
Forum: General Discussions
Topic: Paladin\BG sets beef up
Replies: 2
Views: 116

Paladin\BG sets beef up

Ok, so those 2 are pretty old and weak. And I guess that changing set code could be a pain. So what I suggest - is to beef up set items itself, without touching the set code. Paladin set first. Breath's Depth (a sword) ---------------------------- Enhancement Bonus +5 Light Normal (15m) Regeneration...
by konst3d
Thu Aug 01, 2019 8:25 am
Forum: General Discussions
Topic: SUGGESTION: Capping Spell Damage for Bosses
Replies: 38
Views: 1129

Re: SUGGESTION: Capping Spell Damage for Bosses

Agreed, things like avasculate\drown (mass) should have a cap. Otherwise AQ casters become too far away damage wise from anybody else.
by konst3d
Thu Jul 25, 2019 3:22 am
Forum: Proposed Changes
Topic: PROPOSED CHANGES - NEW MELEE FEATS
Replies: 17
Views: 701

Re: PROPOSED CHANGES - NEW MELEE FEATS

I'd also suggest to allow "Impale" to be used by the UNARMED monks... just to beefup them a bit. I think this fits class archetype - so their arms is that strong as a spear...
Or maybe to give them another feat that will also do %hp damage.

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