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by MadMage999
Sun Aug 19, 2018 9:08 pm
Forum: News
Topic: BIG NEWS - LISTEN UP
Replies: 26
Views: 2301

Re: BIG NEWS - LISTEN UP

Superb! Great work, Naamarikala. 8-)
by MadMage999
Sun Aug 19, 2018 10:27 am
Forum: News
Topic: BIG NEWS - LISTEN UP
Replies: 26
Views: 2301

Re: BIG NEWS - LISTEN UP

That's great. I'm always super happy when someone manages to squeeze a little more out of the engine.

Any chance a list of what issues are going to be fixed might be in the works?
by MadMage999
Thu Jan 25, 2018 5:08 pm
Forum: General Discussions
Topic: NWN:EE and NWN2:EE
Replies: 9
Views: 928

Re: NWN:EE and NWN2:EE

Apparently beamdog doesn't have access (!!) to the codebase of NWN2. It's not clear if they will get access or if nwn2:ee will be possible.
by MadMage999
Sat Jan 20, 2018 12:39 am
Forum: General Discussions
Topic: NWN:EE and NWN2:EE
Replies: 9
Views: 928

Re: NWN:EE and NWN2:EE

Let me clarify. It's possible to enable tag based scripting on a module, like a pw. It wasn't introduced until the third campaign (HoTu) if I rememember correctly, and is not enabled by default in ANY of the modules I've tried yet. Has everything to do with nwn, not really anything to do with nwn:ee...
by MadMage999
Fri Jan 19, 2018 5:39 am
Forum: Release Notes/ To Do
Topic: MadMage999's Commit Logs
Replies: 39
Views: 9324

Re: MadMage999's Commit Logs

First round of spell changes are done and turned in for testing. List includes: Cure Minor Wounds Heals 1d6+(1/CL) = 53.5. Adds 1d6+(1/2/CL) THP Bane -1 /5CL (Max. debuff -10). Remove SR. Cure light wounds Heals 1d8+(2/CL) = 104.5. Adds 1d8+(1/CL) THP Doom No change except remove SR, maintain will s...
by MadMage999
Fri Jan 19, 2018 5:14 am
Forum: General Discussions
Topic: NWN:EE and NWN2:EE
Replies: 9
Views: 928

Re: NWN:EE and NWN2:EE

After playing nwn:ee for some time now, I think I remember why I hate nwn1. And if I forget those things I discover more reasons, lol. I wonder if the beamdog guys are even willing to put in the time it wou8ld take to fix this engines bugs. No tag based scripting? Blech! (that means no custom script...
by MadMage999
Thu Jan 18, 2018 8:23 am
Forum: General Discussions
Topic: NWN:EE and NWN2:EE
Replies: 9
Views: 928

Re: NWN:EE and NWN2:EE

They haven't said anything officially about nwn2:ee as far as I know. They won't even think about that until nwn:ee is done, I would bet, but I see no reason why they wouldn't end up doing nwn2:ee as well. The headstart version has the new UI scaling so it looks good on my 43" 4K monitor, and t...
by MadMage999
Wed Jan 17, 2018 3:36 am
Forum: General Discussions
Topic: NWN:EE and NWN2:EE
Replies: 9
Views: 928

NWN:EE and NWN2:EE

I am currently playing the pre-order "headstart" version of nwn:EE and looking forward to development of nwn2:ee. I think we can all imagine the possibilities for bugfixes and new features in both games and their engine. This is our chance to make a difference in things that we have histor...
by MadMage999
Tue Oct 24, 2017 4:50 pm
Forum: Release Notes/ To Do
Topic: MadMage999's Commit Logs
Replies: 39
Views: 9324

Re: MadMage999's Commit Logs

Ready to start working on divine spell rewrites... setting up test server enironment now.
by MadMage999
Mon Oct 23, 2017 7:41 pm
Forum: The O' Family Guild
Topic: Guild signatures
Replies: 12
Views: 1764

Re: Guild signatures

Ant... would it be possible to revise my sig block with the nicer font you used for random's sig block? Pretty please?

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