[*] Added missing 2da files [*] Reverted Finishing Stroke change that got pushed accidentally [*] Fixed an issue with summons not getting their weapons
[*] Renamed the "Summon Vampire" feat to "Vampire Servant" [*] Moved Vampire Servant to Child of Night level 10 [*] Removed Undead General feat from the game [*] Vampire Servants are now as strong as they were before with the Undead General feat [*] Slightly changed Mirror Golem ...
[*] Added new item property Immunity to Silence [*] Added new item property Whirlwind Bonus Damage [*] Added new item proeprty Immunity to Spell Failure [*] New season only runeword: Vortex (Parkrn Eacha Karru Junzk) Adds 25% bonus damage for whirlwind to a SEASON GLOVE or BRACER. [*] New season onl...
[*] Trinity Guard is now the default Grandstand summon if the player did not talk to one of the Henchmen NPCs before [*] Properly limited Grandstand summons to one per character [*] Grandstand summon doesn't die during resting anymore but you loose your feat uses on rest if he is still alive [*] Vam...
[*] Diplomatic Leadership summons count as summons now [*] Minotaur counts as a summon now [*] Shadow Simulacrum counts as a summon now [*] Glas Doppelganger counts as a summon now [*] Merged RP-Henchman and Epic Grandstand feat as suggested by TwinHealix
[*] Fixed the AC penalty item property (this won't work for existing items but just new ones) [*] Unique items are now placed into the players inventory [*] Rock Gnomes now get their correct CL bonus [*] OnAcquire scripts don't run for DMs anymore (@Ant: there might be some OnAcquire scripts that st...
Hello everybody, sadly the summon builds completely took over ROT due to some design flaws I built into the summoning framework I wrote. That many summons are bad for the server performance - even if the server is taking the extra load incredibly well so far - and annoying for all players who don't ...
[*] DMs can now pick up items without setting the difficulty mode of the item (Season or Non-Season) [*] Paladin Resilence Aura now grants 2 % elemental damage immunity per Paladin level [*] Paladin Asylum Aura now grants 20 % concealment against range attacks and another 2 % per Paladin level Requi...