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by Brumm
Sat Mar 20, 2021 6:03 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Fix for Gate/Epic Gate bug which caused the creatures to spawn hostile
[*] Fixed a bug in the Mino summon code which made him last permantly (now back to 5 minutes per use as it was intended)
by Brumm
Sun Mar 14, 2021 5:48 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Summoned creatures shouldn't spawn in as hostiles anymore [*] Shield Bash, Disable, Pulverize and Quake Shock can now be taken as Fighter bonus feats [*] Description updates as mentioned in this ticket: https://www.realmsoftrinity.com/Portal/IssueTracker/IssueDetails.aspx?IssueID=4069 Required c...
by Brumm
Sun Feb 14, 2021 6:55 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Fix for Ticket 2029 (Mirror Golem CL was not calculated correctly for Transmuation Wizards)
by Brumm
Fri Feb 12, 2021 9:46 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Fixed a bug which allowed players to use EX to beef up their summons
by Brumm
Wed Feb 10, 2021 9:52 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Fixed an issue that caused NPC summons stand around uselessly until they get attackd [*] Removed shield from Vampire summons [*] Changed Vampire damage from Magical/Divine to Magical/Negative [*] Reduced Vampire Concealment by one tier [*] Fixed Cloak of Shadows Concealment but reduced it to 30%...
by Brumm
Tue Feb 09, 2021 4:47 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Fixed a bug in the random loot generation code which made low CR random drops too strong and high random drops too weak [*] Changed the follwing summoning spells so that they use the vanialla summoning system again for NPCs: - Demonic Pact - Summon Pit Fiend - Summon Lich King - Phantom Wolf - P...
by Brumm
Mon Feb 08, 2021 7:51 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Shadow Simulacrum now correctly blocks the summoning slot
[*] Glas Doppelganger now correclty blocks the summoning slot
[*] NPC summons now die if their master gets killed
by Brumm
Sun Feb 07, 2021 12:13 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Attempt to fix zoning issues of vampire summons
by Brumm
Wed Feb 03, 2021 1:18 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Removed Child of Night feat Nightform [*] Removed Child of Night feat Dancing Shadows [*] You can now hav Shadow Dancer and Child of Night levels at the same time [*] Removed Beckon the Frozen feat because it has no effects. [*] Fixed a bug related to the Lich King which granted him all feats on...
by Brumm
Tue Feb 02, 2021 4:45 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 603
Views: 149159

Re: Brumm's Commit Logs

[*] Pale Master's Vampire summons are weaker by default now(they are roughly on par with summon creature XI now) [*] Undead General brings Vampires back to their original strenght now but does not increase the summon slots anymore Type of Feat: Epic Prerequisite: Prerequisite: 21st level, Summon Vam...

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