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by Brumm
Wed Sep 02, 2020 2:10 am
Forum: Compilations, FAQs & Walkthroughs
Topic: golem mastery 4
Replies: 1
Views: 210

Re: golem mastery 4

The effect of Golem Master caps out at level 3 so you don't get any benefit of having all Mastery Feats and the Runeword.

Greetings
Brumm
by Brumm
Sun Aug 23, 2020 5:35 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Arcane Archer Feat Rework - Imbue Arrow Type of Feat: Class Prerequisite: Arcane archer level 2. Specifics: At 2nd level, an arcane archer gains the ability to summon a magical arrow and fire it at an enemy. On impact the arrow explodes and deals magical damage to everyone in the area of effect....
by Brumm
Wed Aug 19, 2020 2:17 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Rewored Arcane Archers Hail of Arrows Type of Feat: Class Prerequisite: Arcane archer level 8. Cooldown: 30 seconds Range: Long Area of Effect: Medium Specifics: In lieu of a regular attack, an 8th level arcane archer can fire multiple arrows at each and every target within range, to a maximum o...
by Brumm
Sun Aug 16, 2020 8:33 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Warlock Chain Blast can now hit subsequent targets even if the former one was missed
[*] Hellfirewarlocks now suffer damage insteand of a con penalty
by Brumm
Sat Aug 15, 2020 7:21 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Changes to the Warlock class (full documention will follow when we are done) Added features for Warlocks to be tested: - Damage Chains (If you use different damge types on the same target in a row you get a damage bonus; using the same damage type sets the bonus back to 0) - Walking Dead spell n...
by Brumm
Tue May 19, 2020 1:33 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Warlock changes (already on beta)
(I'll document the details when I get the time. For now it would help if you just test the different blasts with all the shapes and essences to check how the numbers feel)
by Brumm
Sun May 03, 2020 1:28 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Fixed Glaive (Characters with less then 10 BAB will get one attack now instead of zero)
by Brumm
Sun May 03, 2020 3:45 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Removed dispell effects from on-hit-council script (player request)
by Brumm
Sat May 02, 2020 4:13 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Fix for ticket 1906 and 1892 (Runeword Immortality not adding +200 HP)
by Brumm
Sat May 02, 2020 12:46 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 490
Views: 115057

Re: Brumm's Commit Logs

[*] Fixed event version of cleglaw (should be visible again) [*] Changed Mordenkainens Disjunction another time effects are: - Suppression of Energy Immunity Spells for 30 seconds - SR reduction of 30 for 30 seconds - Removal of Spell Mantles [*] Updated Mordenkainens description to reflect changes ...

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