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10/31/2010 4:26:46 PM
bbloom
bbloom
Posts 1548
Underdark allowances

* = Total ( Base + Bonus )
^ = Base ( Only Base Skill )

Max Skill Bonus = 2
Max AC Bonus = 7 ( 8 if Craft Armor is >= 20* )
Max Enhancement = 7 ( 8 if Craft Weapon is >= 20* )
Max Attack Bonus = 10 ( 11 if Craft Weapon is >= 20* )
Max Ability Score = 6
Max Damage Type = 2 ( 3 if Craft Weapon is >= 20* )
Max Skill Types = 2

Costs:
Gold + 1 Wish Shard per Crafting Session.


Additional Properties

Haste
Freedom of Movement

Available if you have a 20^ Craft Armor or better:

Arcane Spell Failure Modifications

Available if you have a 20^ Craft Weapon or better

Keen
Vampiric Regeneration ( Max + is equal to max enhancement bonus allowed per above 7 or 8^ )
Massive Criticals

ANY ITEM FORGED IN THE UNDERDARK FORGE is tied to YOUR player account and cannot be transferred to another player. You still may transfer items between your characters.
You must be at least ER I or higher to use the item.

More details to come on wish shard and component item options.
edited by bbloom on 11/6/2010
edited by bbloom on 11/19/2010

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

10/31/2010 9:23:19 PM
Zorteper
Zorteper
Posts 146
Looking Great!... can't wait to set my feet at that place
Will the "Craft Magic Arms and Armor" feat be needed for items other than Weaponry and Armor ?
Or are those 2 Item types the only ones that will be craftable ?

--
Master of Serjeants with the Knights Hospitallier
Loresmith with the Loremasters of Annam and Oghma
Guildmaster of Societas Draconis
10/31/2010 11:15:52 PM
bbloom
bbloom
Posts 1548
Those are the only 2.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/1/2010 9:34:10 AM
The_Mighty_Bob
The_Mighty_Bob
Posts 363
Awesome - looking forward to seeing this!

Just to clarify - will the Crafting Feats have any role to play at all or will it be skill based only? Also will this be base skill ranks or total modified skill ranks?
edited by The_Mighty_Bob on 11/1/2010

--
Retired ROT-DM
ROT Contributor
11/1/2010 9:56:54 AM
Zorteper
Zorteper
Posts 146
The_Mighty_Bob wrote:
Just to clarify - will the Crafting Feats have any role to play at all or will it be skill based only?

From what I gather, it is all Skill based (Craft Armor & Craft Weapon Skills)... no Feats Required

--
Master of Serjeants with the Knights Hospitallier
Loresmith with the Loremasters of Annam and Oghma
Guildmaster of Societas Draconis
11/1/2010 11:45:46 AM
bbloom
bbloom
Posts 1548
Skill based only.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/1/2010 1:20:15 PM
Chemic_al
Chemic_al
Posts 42
Is the number of enchantments limited, ie could I add,

Damage Bonus vs. Specific Alignment
Keen
Vampiric Regeneration
Massive Criticals

all to a single weapon along with the other stuff?
11/1/2010 2:10:32 PM
bbloom
bbloom
Posts 1548
No limits.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/1/2010 2:10:33 PM
bbloom
bbloom
Posts 1548
No limits.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/2/2010 3:12:43 PM
ganja
ganja
Posts 50
Are only base ranks counted?
edited by ganja on 11/3/2010
11/2/2010 7:56:05 PM
Chemic_al
Chemic_al
Posts 42
Has Mighty property been upped for bows?
11/5/2010 9:03:52 AM
Agave4all
Agave4all
Posts 6
Will all the limits listed above apply to double-bladed weapons as well?

Vullgarr
edited by Agave4all on 11/5/2010
11/5/2010 1:27:25 PM
bbloom
bbloom
Posts 1548
yep

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/7/2010 10:13:39 PM
Agave4all
Agave4all
Posts 6
Would it be possible to pay to remove some very nasty effects some of the nicer items have on them?

Vullgarr
11/7/2010 10:16:29 PM
bbloom
bbloom
Posts 1548
Not at this time. We will be adding more options for each chapter rollout, so technically you will be able to make items closer and closer to the nice items.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/8/2010 10:32:47 AM
ganja
ganja
Posts 50
Could you clarify this sentence for me:
"Vampiric Regeneration ( Max + is equal to max enhancement bonus allowed per above 7 or 8^ )"
It's the "per above 7 or 8^" that confuses me.
11/8/2010 11:53:20 AM
bbloom
bbloom
Posts 1548
Max Vamp Regen = 7 ( 8 if Craft Weapon is >= 20* )


ganja wrote:
Could you clarify this sentence for me:
"Vampiric Regeneration ( Max + is equal to max enhancement bonus allowed per above 7 or 8^ )"
It's the "per above 7 or 8^" that confuses me.


--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/19/2010 12:05:37 AM
bbloom
bbloom
Posts 1548
Typo noticed on forge stats for the following: 9 was supposed to be 8.

Max AC Bonus = 7 ( 8 if Craft Armor is >= 20* )

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

11/19/2010 9:08:52 AM
Dayspring
Dayspring
Posts 159
Whew! Good to know.

--
"Better a patient man than a warrior, a man who controls his temper than one who takes a city." -Solomon
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