Powered by Jitbit AspNetForum free trial version.
home recent topics recent posts search faq  

Realms of Trinity / Neverwinter Nights Podcast : Forum

user:
psw:
| lost password | register
Home » Role Playing Board » Codefied Laws of DM Silver Adapt events Messages in this topic - RSS
|
7/7/2010 5:58:47 PM
Aroen
Aroen
Posts 313
Greetings worthy adventurers!

To aid in communication expectations, here are the new rules for events run by DM Silver Adapt/Tyr/creatures with silly names (feel free to ask if they follow these rules beforehand)

1. The events will be RP based, a lack of proper RP talk / attacking talking NPC's or Hostile Characters / Ignoring talking creatures is a very bad ideas. At best you will miss key details, at worst you may all die horrible deaths with no hope of re-spawn.

2. Unless otherwise stated (or barring an accidental mob too large) a death of the party with no one running in to help will result in the end of the event. If all die please wait for the DM present to give a shout or a comment before doing anything. If you decide to re-spawn before the DM can do anything, any DM related actions are forfeit. If you are in the group and you die, you can not re-spawn and come back to save the group.

Note: You can re-spawn others....if you choose to do so

3. Do NOT attack or backtalk talking creatures unless the situation calls for it. Shooting a peaceful or non-attacking creature will have consequences. These can range all the way up to the Gods teleporting you to Trinity City or somewhere less pleasant.

4. No metaphasing. If non-RP chat is needed use any of the following at the end of the sentence:
(( Enter words here))
//words
ooc at the end of the sentence

5. Players are to act as per their alignment and with consistency. This also should affect group dynamics. (i.e. paladins and blackguards are NOT gonna be friends)

6. Please message the DM running the event with legitimate questions and concerns only during the event. (i.e. please keep any other issues or comments to the end of the event)

7. Please hold still after lining up to get your rewards.

8. The DM can change any rules BEFORE the event so be sure to listen when the DM appears before things begin.

9. When in doubt, ask the DM politely

10. If something backfires majorly in an event, the DM will take measures to fix it, so give the poor DM a few minutes to do so.

11. Party chat must be used at all times, the talking NPC's in the event will ignore non-party chat.

12. Your character must be RP able (both in name, alignment, etc)

13. If you are holding up the event (for non-RP reasons) you will be warned once and then the DM will act accordingly.

If these sound agreeable to you, I look forward to your attendance at the next DM Silver Adapt/Tyr/Other creature event!
edited by Aroen on 2/12/2011

--
DM

Master Senchal Knights Hospitallier

Leader: Loremasters of Annam and Oghma
2/12/2011 6:14:28 PM
Zeus
Zeus
Posts 152
*bump* Rules updated.

--
-Z-

Z&K's Traps: All proceeds go to the Kimball & Kimball fund for underprivileged assassins.
pages: 1
|

Home » Role Playing Board » Codefied Laws of DM Silver Adapt events