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8/17/2009 3:43:43 AM
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 -Kama- Posts 414
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Please keep any and all PRC related bugs constrained to this thread. Kaedrin, himself is a fairly active and repeat forums visitor to RoT and will many times will be found to address these bugs himself.
-- -Kama- *****Retired DM team, forums administrator, custom content creator and manager, & builder.*****
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8/18/2009 6:15:07 AM
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 Triago Posts 37
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I have pride domain, i got my cleric levels short before 1.3.7 was in. Were i supposed to be able to get it? Thanks in advance.
-- I'd like to apologize for my poor mastery of the English language, if you spot any mistakes, please, do tell.
Triago Dragonsbane 1 - Chosen of Kelemvor. Theme Music: Blind Guardian - Battlefield.
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8/18/2009 7:29:03 AM
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 bbloom Posts 1437
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Technically you should have never been able to take PRC Cleric domains as I have removed Kaedrin's domains.2da file from the the hak and server. Not sure what else to say, since I cannot modify your character's domain.
-- Brian S. Bloom Realms of Trinity Executive Producer Neverwinter Nights Podcast Host Area Developer & Scripter

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8/18/2009 12:09:08 PM
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 Triago Posts 37
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I think you CAN do something, i got cleric at level 2 (paladin as first level). What if you gave me money for a re-level, would it solve matters? Or am i to stick with a forbidden domain?
If i only had gotten great heroism at level 7 as per domain description T.T, i mean, epic resilience is good and all but my focus on the domain was for the buffs.
-- I'd like to apologize for my poor mastery of the English language, if you spot any mistakes, please, do tell.
Triago Dragonsbane 1 - Chosen of Kelemvor. Theme Music: Blind Guardian - Battlefield.
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8/18/2009 12:32:53 PM
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 Kaedrin Posts 139
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If you started at level 1 as a Cleric and chose that domain then you will need to start a new character as no amount of re-leveling can fix level 1 domain choices.
I took at look at the Pride domain and it does have the spells correctly which means because you have an invalid domain it is drawing the spells from one (unknown as to which) of the valid domains.
Do you have content in your override? That should be the only way you can create characters with domains you shouldn't have but the server shouldn't let you on (which is my understanding that can be completely wrong as I don't run a PW).
The 1.23 auto-updater will prevent this in the future.
-- My content site: http://nwn2customcontent.wikidot.com/
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8/18/2009 1:06:42 PM
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 Triago Posts 37
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AS i stated before, i started as a paladin and got cleric at level 2  The only things on my override are your pack, companion ai 2.1,charlies ui, inverted daggers and appearance changer.
-- I'd like to apologize for my poor mastery of the English language, if you spot any mistakes, please, do tell.
Triago Dragonsbane 1 - Chosen of Kelemvor. Theme Music: Blind Guardian - Battlefield.
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8/18/2009 1:22:00 PM
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 Kaedrin Posts 139
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My pack in your override is what did it. Before 1.23 it allowed you to create characters that the server may or may not have allowed (such as new races, new base classes, and new domains). In your case, yes, a re-level should fix it. (sorry, skimmed that part about starting as cleric while I was checking the 2da files)
-- My content site: http://nwn2customcontent.wikidot.com/
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8/18/2009 1:33:52 PM
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 Triago Posts 37
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Thanks kaedrin for the info. Funnily enough, i have never been able to select the knight of tierdrial as a prc.
Thanks for using your busy time helping me.
-- I'd like to apologize for my poor mastery of the English language, if you spot any mistakes, please, do tell.
Triago Dragonsbane 1 - Chosen of Kelemvor. Theme Music: Blind Guardian - Battlefield.
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8/18/2009 1:55:14 PM
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 Kaedrin Posts 139
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It's a disabled class by default for MP (the only one) due to the... wailing that occurred during it's development. It was essentially going to be epic levels for the EK in another PrC but the complaining had me pull the Sorc/Wiz progression and add it for everyone else.  edited by Kaedrin on 8/18/2009
-- My content site: http://nwn2customcontent.wikidot.com/
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8/18/2009 9:18:17 PM
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 Guest
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I have been playing a melee wizard build that has the Dragon Slayer class. Today I decided to install the new Prc pack offline so I could test a rebuild, and to my surprise I could no longer take the class. I did everything I knew to troubleshoot and decided to revert to the old PrC pack.
Once I installed the old pack, I loaded my saved Mod and the class was available. Am I missing some crucial information, and is this going to be that same case online?
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8/18/2009 10:10:13 PM
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 Kaedrin Posts 139
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There is a bug in the single player download right now that accidentally replaced the Dragonslayer with a test class. I'm prepping 1.37.2 for this weekend which will include a fix for it. The short term "fix" is to delete the "cmi_v137" folder out of the "/override/cmi_classes" directory.
-- My content site: http://nwn2customcontent.wikidot.com/
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8/18/2009 10:22:48 PM
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 -Kama- Posts 414
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shouldnt matter for RoT play, as we have the override directory use turned off at the server level now,.....or at least we did when i last cheched in with Bbloom on things of that nature
-- -Kama- *****Retired DM team, forums administrator, custom content creator and manager, & builder.*****
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8/19/2009 12:13:22 AM
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 bbloom Posts 1437
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That is correct. Overrides are totally disabled that are not GUI related.
-- Brian S. Bloom Realms of Trinity Executive Producer Neverwinter Nights Podcast Host Area Developer & Scripter

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8/21/2009 11:21:24 PM
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 Plaxy186 Posts 103
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Ummm, Swiftblades Speed from speed surge does not apparently work.
-- Patriarch of Chaplains in Knights Hospitaller
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8/21/2009 11:46:53 PM
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 Guest
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http://nwn2customcontent.wikidot.com/wip Swift Surge descriptions updated to remove speed increase reference. It is not a bug I got tricked too - got to love it
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8/22/2009 12:21:03 AM
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 Plaxy186 Posts 103
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Humph....Well if they lose the speed bonus then they should get something in return cause that really is a big decision maker for choosing swiftblade, although the comboing of Displacement freedom of movement, into one spell make the class still worth while to keep. I say change innervated speed from slowing every one around every 5 mins to a daily cast of Persistant Haste. edited by Plaxy186 on 8/22/2009
-- Patriarch of Chaplains in Knights Hospitaller
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8/22/2009 12:37:17 AM
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 Guest
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The speed issue is really Obsidian's fault the way I understand it stacking with haste and all. SB is still a great class. The effects cannot be dispelled, AB high, spell progression ; spring attack @ 1st level. This is one of Kaedrin's best IMO.
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8/22/2009 12:53:12 AM
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 Plaxy186 Posts 103
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Actually your right with the High AB and turning Haste into an awesome spell I just mention the one change cause if a caster does the Route he is better off forgetting the 10th level of Swiftblade and takeing that 11 level of wizard so he can Persist that awesome haste effect at level 20 ((Swiftblade has a caster level of -4, Persistant haste requires 9th level slot. Think about it all day concealment freedom of movement and SR using up 1 spell slot beats +1d6 damage and 10 rounds of slow which wizards have anyways if they choose that spell)) although couldn't he set it up to work like the monks speed cause I know it stacks with that. edited by Plaxy186 on 8/22/2009
-- Patriarch of Chaplains in Knights Hospitaller
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8/24/2009 3:45:05 PM
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 Thorsson Posts 116
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Intuitive Attack. I'm told that the Wis boost counts toward the +20 AB Cap, which makes it less useful than it might (and unlike Zen Archery). Is this a bug or a feature?
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8/24/2009 4:18:55 PM
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 Kaedrin Posts 139
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Only OEI can make content that doesn't count against the AB cap.
-- My content site: http://nwn2customcontent.wikidot.com/
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8/24/2009 4:35:59 PM
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 JSF633 Posts 77
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I'd say neither but a custom content limitation. Feats like Zen Archery or Weapon Finesse are hardcoded and to make a similar feat it's only possible using the attack bonus, subject to the cap. I don't think there's much Kaedrin can do about it.
So yes, it is fairly useless in a high magic setting.
-- To act without understanding could lead to the very thing the act seeks to avoid.
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8/24/2009 5:47:55 PM
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 DarkAbsolution Posts 56
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Something I observed. With Champion Of The Wild's Elegant Strike, if a character has 50 DEX, the added damage is 0. With 40 DEX, it was +15, as it should be. 42 DEX, +16, ..., and so on. Touch 50 DEX, and it's 0. Was holding a rapier at the time, so it should've been working (and it was working for all DEX values below 50).
Also, is it intentional that the added damage is Magical damage, and not Physical? Seems an odd choice to me.
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8/24/2009 7:44:37 PM
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 Kaedrin Posts 139
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My damage encoding function only handled +1-15 in truth as I didn't expect anyone to have a score higher than 40. I've added 16-20 to handle 42-50 and a default case to catch the rest and set to them +21. This will be part of the 1.38 update tonight.
The damage bonus in PnP is untyped and the only way to do that in NWN2 is magic or divine.
-- My content site: http://nwn2customcontent.wikidot.com/
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8/24/2009 10:22:24 PM
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 DarkAbsolution Posts 56
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Hmmm, maybe I still had 40 dex when I thought I had more. Game bugs, eh?
Glad to know that it'll be sorted. Cheers!
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8/31/2009 5:30:05 PM
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 sly_1 Posts 68
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username: sly_1 character name: pooky
On this character with 4 cotw levels, elegant strike is adding 0 magical damage. it stats on the character sheet 0 magical damage, and shows up in the combat log as 0 magical damage. This persists after restarting my client/relogging into trinity.
The character has a +16 dexterity modifier, so I should be getting +16 magic damage.
Thanks!
*edit* just read the post 2 up, seems I'm gonna have to live with it til 1.38. edited by sly_1 on 8/31/2009
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