 bbloom Posts 1548
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Legendary Forge Details:
As you may have already noticed, there are two quests at this time that will provide a journal entry stating that you either have received LEGENDARY DARKSTEEL or MITHRAL. The legendary forge will allow you to use each of these on an item of your choice. Not all item types are legendary forgeable. Below shows the list of item types that are forgeable. The listed item abilities will be added to your item in addition to the items current item properties. Once used, you cannot use that legendary material again, and your journal entry will be closed stating that the material was used.
Items forged in this manner cannot be used by any other character ( including your other characters ) and you must be at ER3 or higher for the item to be equipped. If you are wearing the item at the time of forging, it will be unequipped and placed in your inventory.
You may use both legendary items on the same item if you so choose.
NOTE: Adamantine is not yet available.
Armor ( All types, including shields )
Darksteel: Spell Resist 30, Damage Immunity: Negative 100%, Immunity: Death Magic Mithral: +12 AC, Damage Immunity: Piercing 75%, Damage Immunity: Slashing: 50% Cold Iron: Spell Resist 30, Damage Immunity: Cold 100%, Arcane Spell Failure -50% Adamantine: +20 AC Bonus vs Undead, +20 AC Bonus vs Orc, Bonus Hitpoints: +25
Amulet, Ring
Darksteel: Spell Immunity: Specific School (Necromancy) Mithral: Spell Immunity: Specific School (Abjuration) Cold Iron: Immunity Spells by Level ( Level 2 and below ) Adamantine: Immunity Spells by Level ( Level 1 and below ), Regeneration +2
Boots
Darksteel: Immunity Misc: Sneak Attack, Ability Bonus: Dexterity +12 Mithral: Skill Bonus: Tumble + 30, Freedom of Movement, AC Bonus: +12 Cold Iron: Haste, Freedom of Movement, Skill Bonus: Tumble +20 Adamantine: Skill Bonus: Move Silently +20, Hide +20, Listen +10, Saving Throw Bonus - Specific: Reflex +12
Bracers
Darksteel: Immunity Misc: Sneak Attack, Ability Bonus: Dexterity +12 Mithral: Immunity Misc: Paralysis, Saving Throw Bonus: Reflex +10 Cold Iron: Ability Bonus: Intelligence +12, Saving Throw Bonus: Will +10 Adamantine: Ability Bonus: Wisdom +12, Saving Throw Bonus: Will +10
Cloak
Darksteel: Damage Immunity: Electrical 50%, Cold 50%, Acid 50%, Regeneration: +5 Mithral: Damage Immunity: Sonic 50%, Fire 50%, Divine 50%, Regeneration: +5 Cold Iron: Damage Immunity: Electrical 75%, Cold 100%, Regeneration: +5 Adamantine: Damage Immunity: Negative 50%, Damage Immunity: Positive 75%, Regeneration: +5
Helmet
Darksteel: Immunity: Mind Effecting Spells, Darkvision Mithral: Bonus Hitpoints: 20, Regeneration: +5, True Seeing Cold Iron: Immunity: Paralysis, Skill Bonus: Lore: +20 Adamantine: Immunity: Level/Ability Drain, Skill Bonus: Concentration: +20
Weapons( All Types )
Darksteel: Enhancement Bonus vs Racial Group: Outsiders: +15, Damage Bonus: Negative 4d10 Mithral: Enhancement Bonus vs Racial Group: Undead: +15, Damage Bonus: Positive 4d10 Cold Iron: Enhancement Bonus vs Racial Group: Elementals: +20, Damage Bonus: Cold 4d6 Adamantine: Enhancement Bonus vs Racial Group: Dragons: +20, Damage Bonus: Bludgeoning 4d6
-- Brian S. Bloom Realms of Trinity Executive Producer Neverwinter Nights Podcast Host Area Developer & Scripter
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